[0.17] Sea Block Pack 0.3.8

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evandy
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Re: [0.17] Sea Block Pack 0.3.7

Post by evandy »

Mecejide wrote:
Mon Jan 13, 2020 8:10 pm
mrvn wrote:
Mon Jan 13, 2020 12:03 pm
Mecejide wrote:
Fri Dec 27, 2019 6:28 am
Can you remove the "Crystallizing to Uranium & Fluorite" recipe?
Why?
It is the only recipe of its kind and it feels out of place.
Crystallizing to sapphirite and stiratite is there, so it doesn’t stand alone...

Mecejide
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Re: [0.17] Sea Block Pack 0.3.7

Post by Mecejide »

evandy wrote:
Tue Jan 14, 2020 4:43 pm
Mecejide wrote:
Mon Jan 13, 2020 8:10 pm
mrvn wrote:
Mon Jan 13, 2020 12:03 pm
Mecejide wrote:
Fri Dec 27, 2019 6:28 am
Can you remove the "Crystallizing to Uranium & Fluorite" recipe?
Why?
I meant that it’s the only crystallization recipe that produces pure ores.
It is the only recipe of its kind and it feels out of place.
Crystallizing to sapphirite and stiratite is there, so it doesn’t stand alone...

mrvn
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Seablock should have sandblock option

Post by mrvn »

I wonder if it would be possible to add an option to seablock to have everything be sand instead of water?

This would require a change in the map generator obviously but that's rather trivial. But also a change to make water accessible. The offshore pumps could be water drills. Or the explosives for water could be given a simpler tech level and some given in the starter rock.

Overall this would play like SeaBlock but without the need to landfill everything.


mrvn
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Re: [0.17] Sea Block Pack 0.3.8

Post by mrvn »

BlueTemplar wrote:
Wed Jan 15, 2020 5:38 pm
https://mods.factorio.com/mod/LandBlock ?
Thanks. .oO(But why is that a separate mod?)

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BlueTemplar
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Re: [0.17] Sea Block Pack 0.3.8

Post by BlueTemplar »

Why wouldn't it be a separate mod ? (Eventually, balance is likely to diverge...) Also, from a different modder !

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