![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
I was wondering if it is possible for a mod to be developed which would allow for a research multiplier which would mean that certain player forces require more science packs in order to complete research.
I've been having a rudimentary look myself but I'm thinking this isn't currently possible since I am not able to modify science pack recipes after the game has been created and players have entered.
Effectively we want:
Player 1 on Force 1- Newbie -research costs 0.5 times normal
Player 2 on Force 2 - Casual player - research costs normal
Player 3 on Force 3 - Hardcore with blueprints coming out of his ears - research costs 3x normal
... etc
Alternatively would it be possible to write a mod which effectively sets up the teams and research handicap before the game even starts?
Thanks in advance
DT