Periodic Desync on a vanilla LAN game

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rpecka
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Periodic Desync on a vanilla LAN game

Post by rpecka »

My friend and I have been playing for a few months on a LAN map with no mods enabled. We're many hours into the game and have just begun experiencing an error that says "Desync *player name* will rejoin" or something along those lines and then we have to wait a long time for the map to save and then have the non-host redownload the entire map.

I couldn't find a thread on the forum for someone who was having desync problems without using any mods, I'm sorry if this seems like a duplicate post. :(

I also tried reading the desync report but I dont know enough about the game's programming to understand what the problem was so I attached the log from the report. Any help would be greatly appreciated :D
Attachments
log.txt
Desync Report Log
(9.41 KiB) Downloaded 67 times
daniel34
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Re: Periodic Desync on a vanilla LAN game

Post by daniel34 »

Please also upload the desync report, it should be in a folder called archive in the Application Support/factorio folder and named like desync-report-2017-03-xx_xx-xx-xx.zip.
It will only be present if you allowed the non-host to finish the second (larger) map download after the desync, if you were the non-host it should be in /Users/rpecka/Library/Application Support/factorio/archive.

I see that you are running on a mac Steam client, what OS did the server (host) run on?
quick links: log file | graphical issues | wiki
Nexela
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Re: Periodic Desync on a vanilla LAN game

Post by Nexela »

Do either one of you have 2+ blueprint books with the same amount of blueprints inside them?
rpecka
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Re: Periodic Desync on a vanilla LAN game

Post by rpecka »

daniel34 wrote:Please also upload the desync report, it should be in a folder called archive in the Application Support/factorio folder and named like desync-report-2017-03-xx_xx-xx-xx.zip.
The file was too big for the forum, here's a google drive link: https://drive.google.com/open?id=0B1PgV ... HNDdzIwZHc
daniel34 wrote: I see that you are running on a mac Steam client, what OS did the server (host) run on?
The server is running on Windows 10 using the Steam client, but I don't think this is the problem as we've been playing for a long time and the problem has only started recently.
Nexela wrote:Do either one of you have 2+ blueprint books with the same amount of blueprints inside them?
I have one book with 7 or 8 prints and my friend has two books, one with 15-20 prints and one with 8-9 prints. Neither of us has ever changed the name of a print or a book.
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