Arming an outpost?
- brunzenstein
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Arming an outpost?
what is the best strategy to automatically stock up an far away solar run gun outpost with a ammunition & oil (for flamethrower) by train - screenshot anyone?
Re: Arming an outpost?
Laser only, it will be easy deconstruct them, when you not needed this outpost anymore.
- brunzenstein
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Re: Arming an outpost?
Thanks. I overlooked the obviousdarkfrei wrote:Laser only, it will be easy deconstruct them, when you not needed this outpost anymore.
Re: Arming an outpost?
If you want to use ammo for the extra challenge, the easiest way is to use a wagon on the ore/oil/etc. trains you already have for supplies (either a dedicated wagon, or part of one of the normal ore wagons).
Filter the wagon (middle mouse click the slot) to restrict it to your desired supplies so that inserters can only load the quantities you want into the wagon at your base (its easy to have upto 24 requester chests to load a wagon with upto 24 different things without the inserters jamming). Then unload it at the outpost (e.g. into passive provider chests with limited slots).
Another way I have done it is to have a dedicated supply train with a couple of wagons that is set to visit all the outposts in turn (maybe useful if you have many ore/oil/etc. trains, to a single outpost area, so that those dont need any special wagons/wasted space. It really depends how big your outposts are, which depends somewhat on the map).
Even with lasers, it can be useful to ensure the outposts have some spare turrets, repair packs, bots, etc. (especially if you decide not to use efficiency modules in the miners so have more pollution, again for increased challenge).
On very big maps, I had "supply posts" (which I supplied with not only defense stuff, but all the construction materials I wanted for new mining sites) and then ran dedicated supply trains to local outposts out of those.
At such a stage of the game you should have construction robots, so its easy to blueprint the station load/unload stuff, or deconstruct it later if you want to reclaim materials from a depleted outpost (honestly, I nearly never bother to reclaim old outposts, since construction materials are so cheap anyway)
Filter the wagon (middle mouse click the slot) to restrict it to your desired supplies so that inserters can only load the quantities you want into the wagon at your base (its easy to have upto 24 requester chests to load a wagon with upto 24 different things without the inserters jamming). Then unload it at the outpost (e.g. into passive provider chests with limited slots).
Another way I have done it is to have a dedicated supply train with a couple of wagons that is set to visit all the outposts in turn (maybe useful if you have many ore/oil/etc. trains, to a single outpost area, so that those dont need any special wagons/wasted space. It really depends how big your outposts are, which depends somewhat on the map).
Even with lasers, it can be useful to ensure the outposts have some spare turrets, repair packs, bots, etc. (especially if you decide not to use efficiency modules in the miners so have more pollution, again for increased challenge).
On very big maps, I had "supply posts" (which I supplied with not only defense stuff, but all the construction materials I wanted for new mining sites) and then ran dedicated supply trains to local outposts out of those.
At such a stage of the game you should have construction robots, so its easy to blueprint the station load/unload stuff, or deconstruct it later if you want to reclaim materials from a depleted outpost (honestly, I nearly never bother to reclaim old outposts, since construction materials are so cheap anyway)