My first original idea

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Clever and beautiful constructions, bigger than two chunks
Nich
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My first original idea

Post by Nich »

So I finally came up with a design that I really like and feel proud of. My goals were:
1. To use as much of a yellow belt bandwidth as possible
2. Find a nice balance between cost, power and space usage.
3. Infinitely expandable. just have to add more train cars. I am currently using the train wagons as chest the the idea could be stretched to allow for buffer chests.

Image

I was hoping you guys could give me some thoughts. I know that after 4 or 8 wagons trains might get excessively long. I am going to need to play with the design some more to figure out what is practical. I also realized as I was posting this that using AM 3 would require 15 copper/s (if I did my math correclty) which is over the 13.3/s of yellow belt. Yet when I was watching it fill up the boxes all the machines were running all the time.
Nich
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Re: My first original idea

Post by Nich »

I fixed the Copper feeding issue :D 4 red belts past the first wire machine helped compress the line and meant the yellow belt only had to feed 5 wire machines or 12.5 copper/min
Nich
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Re: My first original idea

Post by Nich »

Guessing by the lack of reply's this is a completely obvious solution?
quinor
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Re: My first original idea

Post by quinor »

I don't see why is that design useful compared to any other desings out there. The function of rails is unclear to me.
Nich
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Re: My first original idea

Post by Nich »

This is actually just a prof of concept for my mega factory I want to build. I have watched quite a bit of youtube videos and I have noticed that green circuits run out of belt bandwidth quite quickly even with blue belts so I wanted to build a more expandable setup. As you can see the green circuits are only 6 tiles high so they fit within the shadow of the train car. Thus if I need more green circuits I can always add another row of assemblers and another wagon to the trains.
aober93
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Re: My first original idea

Post by aober93 »

People like to disjoint multiple tasks to be flexible and expandable. Like Trainunloaders from a Mainbus, the Mainbus from a green circuit factory etc. The purpose of yours didnt strike me so fast, its pretty "special". Everyone has ideas for a special purpose some time. So i guess its not the strikin innovatition ,but more the solution to your unique problem that made u go all happy.
Frightning
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Re: My first original idea

Post by Frightning »

Sounds to me like you're interested in scalable designs. I too love scalable designs, but I've found belts to be an endless hassle in that regard. Robots handle scale much better than belts (I have a Kilobase that processes over 4k Iron ore and 3k Copper ore per minute and that think only uses about 1k Logistics robots (a bit more during peak usage, but less otherwise), though I have over 3k in the system. From making that factory I learned a ton about scalable designs, and the beacon rows around assembly machine rows setup is pretty much unbeatable for large scale production in a small footprint (which is important for maintaining efficiency of Logistics robots).
Nich
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Re: My first original idea

Post by Nich »

HA ha actually that is the one thing that keeps me from building a bot/becon based factory. The most efficient layout appears to be straight lines of becons and assemblers. Although maybe I should do it just to see how impressive robots and becons actually are.
Frightning
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Re: My first original idea

Post by Frightning »

Nich wrote:HA ha actually that is the one thing that keeps me from building a bot/becon based factory. The most efficient layout appears to be straight lines of becons and assemblers. Although maybe I should do it just to see how impressive robots and becons actually are.
That's the easy part, what isn't so easy, is figuring out how to place the Substations and Roboports so that things are all powered and run smoothly...and then there's the logistics of feeding such a monstrosity with both resources and adequate power. On paper, it looks simple, and in some ways it is...but to actually implement it in game? A bit more involved.
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Re: My first original idea

Post by Tym »

Suggest using cars as buffer chests instead of train wagons; cars have double the stack space, and take up less room; also don't need tracks.
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Re: My first original idea

Post by pieppiep »

I really like this idea, so this is my solution without belts and with speed beacons and productivity modules.
Blueprint String
The red inserters are needed because there is a placing limitation because of the train tracks. 3 are needed to supply the machine fast enough.
I use the boxes for the iron because at high speeds I have problems with picking up the items fast enough when using speed beacons most of the time. Maybe in this case it can be done with belts, but I haven't tested it.

With these modules you get 4.25 crafting speed, that equels to doing 510 times the receipies.
The copper wire machine will make 1428 wire/min, slightly less than needed by the electronic circuits.
So the electronic circuits will be made at 666.4/min.

The supply wagons will be filled with 2000 iron and 2000 copper plates. So don't forget to set the filters on the train wagons. They will be empty in just a little under 4 minutes. Set train to leave is iron plate = 0 or copper plate = 0.
The circuits wagons will be filled in 12 minutes.

The many signals won't be necessary probably, but it makes the next train come in faster.

If you need more than 3*666 circuits/minute, you can add another locomotive with 3 wagons. The locomotives have to be at location 1, 5, 9, 13 etc, because the circuit producing part is 1 tile higher than a wagons length.
Another thing you can do is add another producing line at the right side so that the circuit train will be filled 2 times as fast.

According to my calculations for a mega base with productivity 3 in every step I need 16269 electronic circuits/min for full yellow belt rocket parts. That will take a little more than 8 times the LCCC train, so 3 times this blueprint in 3 times it length should be enough.
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