- is posted on factorio forums,
- makes it into the in-game mod database,
- gets included into the base game data (who knows)?
License hassle
License hassle
I see that various mods already come with license agreements. So i wonder which kinds of licenses (CreativeCommons?, GPL?!) would not cause problems for developers on content that:
Re: License hassle
There were some discussions on this topic in the past.
Here are a few links that might help you :
viewtopic.php?f=34&t=13927
viewtopic.php?f=6&t=6202
Concerning the "make it into the game" point, even if the concept of a mod is made into the game, it will probably never be the mod itself but the concept carried by the mod, as the game is written in C++ and the mods are in LUA.
Moreover, most mods are ok as mods, but wouldn't fit as is in the game and have to be rethought.
Here are a few links that might help you :
viewtopic.php?f=34&t=13927
viewtopic.php?f=6&t=6202
Concerning the "make it into the game" point, even if the concept of a mod is made into the game, it will probably never be the mod itself but the concept carried by the mod, as the game is written in C++ and the mods are in LUA.
Moreover, most mods are ok as mods, but wouldn't fit as is in the game and have to be rethought.
Koub - Please consider English is not my native language.
Re: License hassle
Thanks, i guess searching by "license" wasn't enough
Yeah, that would be mostly about smaller assets like sprites or sounds.Concerning the "make it into the game" point, even if the concept of a mod is made into the game, it will probably never be the mod itself but the concept carried by the mod, as the game is written in C++ and the mods are in LUA.
Moreover, most mods are ok as mods, but wouldn't fit as is in the game and have to be rethought.