Shields on Non-Grid-Capable Entities?

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Destro
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Shields on Non-Grid-Capable Entities?

Post by Destro »

Is it possible to give shields to entities without using an equipment grid? Such as a new laser turret that has recharging shields on top of its' base HP. I've tried setting the "shield" and "max_shield" properties on various buildings to no avail.

Or are players and vehicles the only entities that can have shields, currently?
Rseding91
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Re: Shields on Non-Grid-Capable Entities?

Post by Rseding91 »

No, the backing C++ class doesn't have the concept of a shield outside the equipment grid on the entities that support it.
If you want to get ahold of me I'm almost always on Discord.
Destro
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Re: Shields on Non-Grid-Capable Entities?

Post by Destro »

Without knowing how shields are implemented behind the scenes, I don't know how hard that would be to change for 0.15. Is this something worth discussing in the "Ideas and Suggestions" forum, or totally out of the realm of possibility?
Rseding91
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Re: Shields on Non-Grid-Capable Entities?

Post by Rseding91 »

Destro wrote:Without knowing how shields are implemented behind the scenes, I don't know how hard that would be to change for 0.15. Is this something worth discussing in the "Ideas and Suggestions" forum, or totally out of the realm of possibility?
It's not going to happen.
If you want to get ahold of me I'm almost always on Discord.
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