[0.14.21] Energy usage has to be positive when it is 0

Bugs that are actually features.
matjojo
Filter Inserter
Filter Inserter
Posts: 338
Joined: Wed Jun 17, 2015 6:08 pm
Contact:

[0.14.21] Energy usage has to be positive when it is 0

Post by matjojo »

As the title says, when the energy usage is set to "0kW" the error message says it has to be positive.
Really Really minor, but still.

steps to reproduce:

add a new entity that uses energy(like assembling machine)
set node energy_usage to "0kW"
launch game
see error
Rseding91
Factorio Staff
Factorio Staff
Posts: 15938
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.14.21] Energy usage has to be positive when it is 0

Post by Rseding91 »

Not a bug: https://simple.wikipedia.org/wiki/Positive_number a positive number is one that is > 0.
If you want to get ahold of me I'm almost always on Discord.
Post Reply

Return to “Not a bug”