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starting_richness_mult = 2 -- multiply starting area richness for resources
global_richness_mult = 100 -- multiply richness for all resources except starting area
min_amount=10000 -- default value for minimum amount of resource in single pile
richness_distance_factor=2.0 -- exponent for richness distance factor calculation
Ore patches have huge amounts of ore per tile. They grow quickly to even more insane values in moderate distance (up to 7-digit numbers).
Unexpected and completely dissatisfying: The area (number of tiles) decreases with distance, making the ore patches inattractive for a megafactory (even though the contain a huge amount of ressources).
See the attached image. Where I stand is my starting location (to be precise, its a bit more south-east of that, where my factory is located). You can easily see how size decreases with distance. The same thing happens in the south and east direction as well (not show in screenshot). This seems clearly systematic.
Why that? Is that intended? Did I miss a parameter the controls the size distribution over distance?