[0.14.21] Crash on connecting to multiplayer game
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[0.14.21] Crash on connecting to multiplayer game
Log, save, and mods attached.
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- mp-crash.zip
- (23.53 MiB) Downloaded 70 times
Re: [0.14.21] Crash on connecting to multiplayer game
Code: Select all
0.000 2016-12-30 05:31:43; Factorio 0.14.21 (build 25327, linux64, alpha)
0.000 Operating system: Linux
0.000 Program arguments: "./factorio" "--mod-directory" "./liquidpower"
0.000 Read data path: /home/iron/Desktop/factorio/data
0.000 Write data path: /home/iron/Desktop/factorio
0.000 Binaries path: /home/iron/Desktop/factorio/bin
0.008 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 32087MB]
0.009 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.595 Available display adapters: 2
0.595 [0]: resolution 1920x1080px at [0,0]
0.595 [1]: resolution 1920x1080px at [1920,0]
0.595 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.895 Initialised OpenGL:[0] Gallium 0.4 on AMD POLARIS10 (DRM 3.3.0 / 4.8.12-3-ARCH, LLVM 3.9.0); driver: 3.0 Mesa 13.0.2
0.895 Video memory size (dedicated/total available/current available): 8131/16321/8122 MB
0.929 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false]
0.991 Loading mod core 0.0.0 (data.lua)
0.994 Loading mod base 0.14.21 (data.lua)
1.041 Loading mod Liquid_Energy_Storage 0.1.0 (data.lua)
1.074 Loading mod RailTanker 1.4.0 (data.lua)
1.109 Loading mod Omnibarrels 1.1.3 (data-updates.lua)
1.142 Loading mod Squeak Through 1.1.6 (data-updates.lua)
1.180 Loading mod long-reach 0.0.6 (data-final-fixes.lua)
1.212 Loading mod RailTanker 1.4.0 (data-final-fixes.lua)
1.253 Checksum for core: 1291735968
1.253 Checksum for mod base: 786624017
1.253 Checksum for mod Liquid_Energy_Storage: 3460990789
1.253 Checksum for mod long-reach: 3674062281
1.253 Checksum for mod Omnibarrels: 2132636919
1.253 Checksum for mod RailTanker: 1260574978
1.253 Checksum for mod Squeak Through: 1088258958
1.486 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1483093903
1.486 Info PlayerData.cpp:62: Cloud player-data.json unavailable
1.604 Initial atlas bitmap size is 16384
1.688 Created atlas bitmap 16384x9519
1.690 Created atlas bitmap 4096x984
1.697 Created atlas bitmap 4096x3644
1.704 Atlases were not loaded from disk cache.
6.045 Sprites loaded
7.219 Sprite atlas cached.
7.219 Convert atlas 4096x984 to: trilinear-filtering
7.301 Convert atlas 4096x3644 to: mipmap
7.361 Loading sounds...
8.861 Custom inputs active: 0
8.861 Info Updater.cpp:749: Downloading https://updater.factorio.com/get-available-versions?username=IronCartographer&token=<private>&apiVersion=2
9.210 0 packages available to download (experimental updates enabled).
9.261 Factorio initialised
36.176 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
38.980 Info UDPSocket.cpp:235: Socket closed
43.526 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
49.814 Info UDPSocket.cpp:235: Socket closed
49.816 Joining game 96.55.24.48:34197
49.816 Info UDPSocket.cpp:33: Opening socket
49.816 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
50.012 Warning ClientRouter.cpp:115: Received NatPunch from 96.55.24.48:34197 as a client
50.273 Warning ClientRouter.cpp:115: Received NatPunch from 96.55.24.48:34197 as a client
50.361 Connection refused
50.362 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
50.362 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
50.362 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
50.545 Info HttpSharedState.cpp:111: Status code: 200
50.545 Info AuthServerConnector.cpp:132: Received key(OJsaSGau6EtNnZ3Poat0uQ==) for username(IronCartographer) from auth server.
50.546 Info UDPSocket.cpp:235: Socket closed
50.546 Joining game 96.55.24.48:34197
50.546 Info UDPSocket.cpp:33: Opening socket
50.547 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
50.729 Warning ClientRouter.cpp:115: Received NatPunch from 96.55.24.48:34197 as a client
50.994 Warning ClientRouter.cpp:115: Received NatPunch from 96.55.24.48:34197 as a client
51.095 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
51.095 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
51.095 Info ClientRouter.cpp:219: ConnectionAccepted
51.945 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
51.945 Downloading file /home/iron/Desktop/factorio/temp/mp-download.zip (13081846 B, 26008 blocks)
51.945 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
73.475 Finished download (21 s, 13 MB, 607 kB/s)
73.526 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
73.526 Loading map /home/iron/Desktop/factorio/temp/mp-download.zip
73.526 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
73.527 Error FileUtil.cpp:284: Can't remove /home/iron/Desktop/factorio/temp/currently-playing: No such file or directory
73.540 Info Scenario.cpp:152: Map version 0.14.21-0
74.269 Checksum for script /home/iron/Desktop/factorio/temp/currently-playing/control.lua: 900459546
74.270 Checksum for script __Liquid_Energy_Storage__/control.lua: 0
74.271 Checksum for script __RailTanker__/control.lua: 2344758156
74.278 Info ClientMultiplayerManager.cpp:539: MapTick(2361771) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
76.532 Info ClientMultiplayerManager.cpp:539: MapTick(2363250) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
76.711 Info ClientMultiplayerManager.cpp:539: MapTick(2363250) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
76.862 Info GameActionHandler.cpp:2556: MapTick(2363259) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect)
76.862 Error CrashHandler.cpp:230: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
77.325 Warning Logger.cpp:369: Symbols.size() == 21, usedSize == 12
#0 0x000000000085c24d in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-ZKDrW7/src/Util/Logger.cpp:391
#1 0x000000000063251b in CrashHandler::writeStackTrace() at /tmp/factorio-ZKDrW7/src/Util/CrashHandler.cpp:105
#2 0x00000000006327b4 in CrashHandler::SignalHandler(int) at /tmp/factorio-ZKDrW7/src/Util/CrashHandler.cpp:235
#3 0x00007f44188450b0 in ?? at ??:0
#4 0x00000000009d465f in getGameViewFor at /tmp/factorio-ZKDrW7/src/Game.cpp:360
#5 0x00000000009d30a2 in getGameView at /tmp/factorio-ZKDrW7/src/Player.cpp:455
#6 0x0000000000c70e80 in getRenderer at /tmp/factorio-ZKDrW7/src/Input/InputHandlerAllegro.cpp:2015
#7 0x0000000000c71c21 in sendUseItemChanges at /tmp/factorio-ZKDrW7/src/Input/InputHandlerAllegro.cpp:1055
#8 0x0000000000636e6b in sendStateChanges at /tmp/factorio-ZKDrW7/src/Input/InputHandlerAllegro.cpp:883
#9 0x00000000011a6bc0 in GameActionHandler::update() [clone .constprop.73416] at /tmp/factorio-ZKDrW7/src/GameActionHandler.cpp:316
#10 0x00007f441a5c4454 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) [clone .constprop.72077] at /tmp/factorio-ZKDrW7/src/MainLoop.cpp:754
#11 0x00007f44188fa7df in getBaseMultiplayerManager at /tmp/factorio-ZKDrW7/src/GlobalContext.cpp:972
77.750 Warning Logger.cpp:369: Symbols.size() == 20, usedSize == 11
77.750 Error CrashHandler.cpp:106: Map tick at moment of crash: 2363259
77.750 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Re: [0.14.21] Crash on connecting to multiplayer game
Duplicate of viewtopic.php?f=7&t=39713&p=237211#p237211 - fixed for 0.15.
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