[14.21] Crash on save: "LogisticSupplyChestDistribution is attempting to save without an owner."

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BadassLoli
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[14.21] Crash on save: "LogisticSupplyChestDistribution is attempting to save without an owner."

Post by BadassLoli »

We've played on a server and started getting a crash while saving.
We tried to host on another players computer, but the crash still happened.
After you load that savegame you should play around 3-5 minutes, drive a car or something like this (we've tried different stuff) and then autosave will crash your game.
Here's log, mods and save.
Attachments
mods.rar
(38.78 MiB) Downloaded 101 times
asdasdasd22.zip
(18.79 MiB) Downloaded 85 times
factorio-current.log
(11.03 KiB) Downloaded 76 times
Loewchen
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Re: [0.14.21] Game crashes while saving (Client/Server).

Post by Loewchen »

Code: Select all

   0.004 2017-01-09 02:28:33; Factorio 0.14.21 (build 25327, win64, steam)
   0.004 Operating system: Windows 8 
   0.004 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.005 Read data path: D:/SteamLibrary/steamapps/common/Factorio/data
   0.005 Write data path: C:/Users/Виктор/AppData/Roaming/Factorio
   0.005 Binaries path: D:/SteamLibrary/steamapps/common/Factorio/bin
   0.107 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 16307MB]
   0.108 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.108 Available display adapters: 1
   0.109  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
   0.109 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.923 Initialised Direct3D:[0] NVIDIA GeForce GTX 1070; driver: nvd3dumx.dll 21.21.13.7570
   0.926     Video memory size (dedicated video/dedicated system/shared system/available): 8145/0/8153/4088 MB
   0.960 DSound: Starting _dsound_update thread
   0.961 DSound: Enter _dsound_update; tid=9880
   0.962 Device reset internal.
   0.964 Desktop composition is active.
   0.964 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   1.304 Loading mod core 0.0.0 (data.lua)
   1.314 Loading mod base 0.14.21 (data.lua)
   1.570 Loading mod color-picker 0.2.1 (data.lua)
   1.678 Loading mod bobconfig 0.14.0 (data.lua)
   1.803 Loading mod bobinserters 0.14.3 (data.lua)
   1.912 Loading mod boblibrary 0.14.3 (data.lua)
   2.024 Loading mod compoundsplitters 0.2.8 (data.lua)
   2.138 Loading mod concrete-and-stone 0.1.1 (data.lua)
   2.614 Loading mod extinguisher 0.14.0 (data.lua)
   2.727 Loading mod Flow Control 2.1.2 (data.lua)
   2.847 Loading mod Long_Underground_Pipes 0.0.1 (data.lua)
   3.255 Loading mod Robo-Charge-1x1 0.14.5 (data.lua)
   3.371 Loading mod Single-Splitter 0.0.10 (data.lua)
   3.489 Loading mod StickyNotes 1.0.12 (data.lua)
   3.919 Loading mod Tank Wagon 1.0.3 (data.lua)
   4.041 Loading mod bobenemies 0.14.0 (data.lua)
   4.397 Loading mod bobores 0.14.0 (data.lua)
   4.550 Loading mod bobvehicleequipment 0.14.2 (data.lua)
   4.933 Loading mod bobtech 0.14.0 (data.lua)
   5.095 Loading mod bobplates 0.14.0 (data.lua)
   5.354 Loading mod boblogistics 0.14.5 (data.lua)
   5.964 Loading mod bobmining 0.14.0 (data.lua)
   6.167 Loading mod bobpower 0.14.0 (data.lua)
   6.392 Loading mod bobwarfare 0.14.2 (data.lua)
   7.141 Loading mod bobconfig 0.14.0 (data-updates.lua)
   7.371 Loading mod bobinserters 0.14.3 (data-updates.lua)
   7.965 Loading mod bobenemies 0.14.0 (data-updates.lua)
   8.209 Loading mod bobores 0.14.0 (data-updates.lua)
   8.448 Loading mod bobvehicleequipment 0.14.2 (data-updates.lua)
   8.451 Script technology-functions.lua:152: Technology vehicle-big-turret-4 does not exist.
   9.313 Loading mod bobtech 0.14.0 (data-updates.lua)
   9.539 Loading mod bobplates 0.14.0 (data-updates.lua)
   9.777 Loading mod boblogistics 0.14.5 (data-updates.lua)
  10.656 Loading mod bobmining 0.14.0 (data-updates.lua)
  10.894 Loading mod bobpower 0.14.0 (data-updates.lua)
  11.563 Loading mod bobwarfare 0.14.2 (data-updates.lua)
  11.815 Loading mod longer-belts-redux 0.14.3 (data-final-fixes.lua)
  12.483 Checksum for core: 1291735968
  12.483 Checksum for mod base: 786624017
  12.483 Checksum for mod color-picker: 1363279057
  12.483 Checksum for mod bobconfig: 1774049703
  12.483 Checksum for mod bobinserters: 2966285250
  12.483 Checksum for mod boblibrary: 3645220963
  12.483 Checksum for mod compoundsplitters: 2681990732
  12.483 Checksum for mod concrete-and-stone: 3708270821
  12.483 Checksum for mod extinguisher: 2987997061
  12.483 Checksum for mod Flammable_Oils: 0
  12.483 Checksum for mod Flow Control: 4066479824
  12.483 Checksum for mod Long_Underground_Pipes: 466961533
  12.483 Checksum for mod Robo-Charge-1x1: 1345795645
  12.483 Checksum for mod Single-Splitter: 1205174116
  12.483 Checksum for mod StickyNotes: 395363666
  12.483 Checksum for mod Tank Wagon: 1207147798
  12.483 Checksum for mod bobenemies: 1291207459
  12.483 Checksum for mod bobores: 4029799065
  12.483 Checksum for mod bobvehicleequipment: 3240547125
  12.483 Checksum for mod bobtech: 84910783
  12.483 Checksum for mod bobplates: 674308856
  12.483 Checksum for mod boblogistics: 3474649282
  12.483 Checksum for mod bobmining: 3435149013
  12.483 Checksum for mod bobpower: 3291248052
  12.483 Checksum for mod bobwarfare: 1825633840
  12.483 Checksum for mod longer-belts-redux: 883706356
  17.890 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1483832054
  17.890 Info PlayerData.cpp:62: Cloud player-data.json unavailable
  18.387 Initial atlas bitmap size is 16384
  18.389 Created atlas bitmap 16384x6019
  18.588 Created atlas bitmap 4096x1372
  18.601 Created atlas bitmap 4096x3652
  27.426 Sprites loaded
  27.426 Convert atlas 4096x1372 to: trilinear-filtering 
  27.444 Convert atlas 4096x3652 to: mipmap 
  27.675 Loading sounds...
  28.994 Custom inputs active: 5
  29.027 Factorio initialised
 241.755 Loading map C:\Users\Виктор\AppData\Roaming\Factorio\saves\asdasdasd.zip
 241.817 Info Scenario.cpp:152: Map version 0.14.21-0
 243.273 Checksum for script C:/Users/Виктор/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497
 243.278 Checksum for script __color-picker__/control.lua: 2880091574
 243.283 Checksum for script __bobinserters__/control.lua: 733646391
 243.287 Checksum for script __compoundsplitters__/control.lua: 982241740
 243.290 Checksum for script __extinguisher__/control.lua: 4129171009
 243.292 Checksum for script __Flammable_Oils__/control.lua: 877262183
 243.295 Checksum for script __Flow Control__/control.lua: 3027294436
 243.298 Checksum for script __Single-Splitter__/control.lua: 3083549068
 243.305 Checksum for script __StickyNotes__/control.lua: 3894539301
 243.308 Checksum for script __Tank Wagon__/control.lua: 2793997177
 243.311 Checksum for script __bobores__/control.lua: 3601237961
 243.315 Checksum for script __boblogistics__/control.lua: 1852913318
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-skvdcq\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-skvdcq\src\util\logger.cpp (337): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\logger.cpp (391): Logger::logStacktrace
c:\cygwin64\tmp\factorio-skvdcq\src\logistics\logisticsupplychestdistribution.cpp (35): LogisticSupplyChestDistribution::save
c:\cygwin64\tmp\factorio-skvdcq\src\logistics\logisticsupplyitemstate.cpp (70): LogisticSupplyItemState::save
c:\cygwin64\tmp\factorio-skvdcq\src\logistics\logisticsupply.cpp (68): LogisticSupply::save
c:\cygwin64\tmp\factorio-skvdcq\src\logistics\logisticmanager.cpp (113): LogisticManager::save
c:\cygwin64\tmp\factorio-skvdcq\src\force\forcedata.cpp (215): ForceData::save
c:\cygwin64\tmp\factorio-skvdcq\src\force\forcemanager.cpp (67): ForceManager::save
c:\cygwin64\tmp\factorio-skvdcq\src\map\map.cpp (991): Map::save
c:\cygwin64\tmp\factorio-skvdcq\src\scenario\scenario.cpp (664): Scenario::saveMap
c:\cygwin64\tmp\factorio-skvdcq\src\scenario\scenario.cpp (596): Scenario::saveAs
c:\cygwin64\tmp\factorio-skvdcq\src\scenario\parallelscenariosaver.cpp (74): ParallelScenarioSaver::doSave
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioSaver * __ptr64),ParallelScenarioSaver * __ptr64>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioSaver * __ptr64),ParallelScenarioSaver * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF5B008364)
00007FFF5B008364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF5B455E91)
00007FFF5B455E91 (ntdll): (filename not available): RtlUserThreadStart
 315.368 Error LogisticSupplyChestDistribution.cpp:37: LogisticSupplyChestDistribution is attempting to save without an owner. Item: coal, count:15
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-skvdcq\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-skvdcq\src\util\logger.cpp (337): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\logger.cpp (391): Logger::logStacktrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\crashhandler.cpp (233): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\signal.cpp (516): raise
d:\th\minkernel\crts\ucrt\src\appcrt\startup\abort.cpp (71): abort
c:\cygwin64\tmp\factorio-skvdcq\src\logistics\logisticsupplychestdistribution.cpp (35): LogisticSupplyChestDistribution::save
c:\cygwin64\tmp\factorio-skvdcq\src\logistics\logisticsupplyitemstate.cpp (70): LogisticSupplyItemState::save
c:\cygwin64\tmp\factorio-skvdcq\src\logistics\logisticsupply.cpp (68): LogisticSupply::save
c:\cygwin64\tmp\factorio-skvdcq\src\logistics\logisticmanager.cpp (113): LogisticManager::save
c:\cygwin64\tmp\factorio-skvdcq\src\force\forcedata.cpp (215): ForceData::save
c:\cygwin64\tmp\factorio-skvdcq\src\force\forcemanager.cpp (67): ForceManager::save
c:\cygwin64\tmp\factorio-skvdcq\src\map\map.cpp (991): Map::save
c:\cygwin64\tmp\factorio-skvdcq\src\scenario\scenario.cpp (664): Scenario::saveMap
c:\cygwin64\tmp\factorio-skvdcq\src\scenario\scenario.cpp (596): Scenario::saveAs
c:\cygwin64\tmp\factorio-skvdcq\src\scenario\parallelscenariosaver.cpp (74): ParallelScenarioSaver::doSave
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioSaver * __ptr64),ParallelScenarioSaver * __ptr64>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioSaver * __ptr64),ParallelScenarioSaver * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF5B008364)
00007FFF5B008364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF5B455E91)
00007FFF5B455E91 (ntdll): (filename not available): RtlUserThreadStart
 316.997 Error CrashHandler.cpp:106: Map tick at moment of crash: 8863201
 316.997 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Line 129:

Code: Select all

 315.368 Error LogisticSupplyChestDistribution.cpp:37: LogisticSupplyChestDistribution is attempting to save without an owner. Item: coal, count:15
BadassLoli
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Re: [14.21] Crash on save: "LogisticSupplyChestDistribution is attempting to save without an owner."

Post by BadassLoli »

Oh. Thanks for help and quick reply! So, I basically need to find that chest and break it, right?
Loewchen
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Re: [14.21] Crash on save: "LogisticSupplyChestDistribution is attempting to save without an owner."

Post by Loewchen »

BadassLoli wrote:Oh. Thanks for help and quick reply! So, I basically need to find that chest and break it, right?
You could try, but I am not convinced a chest itself is the problem. The devs will need to take a look at it.
BadassLoli
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Re: [14.21] Crash on save: "LogisticSupplyChestDistribution is attempting to save without an owner."

Post by BadassLoli »

Loewchen wrote:
BadassLoli wrote:Oh. Thanks for help and quick reply! So, I basically need to find that chest and break it, right?
You could try, but I am not convinced a chest itself is the problem. The devs will need to take a look at it.
Okay. Thank you again. We are testing now and seems it stopped happening for some reason, autosaved normally when I destroyed the owner-missed drones, which were travelling to base, we havent try it before.
BadassLoli
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Re: [14.21] Crash on save: "LogisticSupplyChestDistribution is attempting to save without an owner."

Post by BadassLoli »

By the way, seems like no one chest was supposed to store coal, so it's weird too.
Rseding91
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Re: [14.21] Crash on save: "LogisticSupplyChestDistribution is attempting to save without an owner."

Post by Rseding91 »

I loaded it up in 0.15 and didn't experience any crash. So, without some other way to reproduce it, I'm going to say it's resolved for 0.15.
If you want to get ahold of me I'm almost always on Discord.
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