When trying to boot up my factorio server but every time I run the start command I get this error.
Also might be worth mentioning that I just switched over to a new host.
[code]air@Air-VPS-2017:/opt/factorio/bin/x64$ ./factorio --start-server-load-latest --server-settings /data/server-settings.json
0.000 2016-12-28 00:02:00; Factorio 0.14.21 (build 25327, linux64, headless)
0.056 Operating system: Linux (Ubuntu 16.04)
0.057 Program arguments: "./factorio" "--start-server-load-latest" "--server-settings" "/data/server-settings.json"
0.057 Read data path: /opt/factorio/data
0.057 Write data path: /opt/factorio
0.057 Binaries path: /opt/factorio/bin
0.067 System info: [CPU: Intel(R) Xeon(R) CPU E5630 @ 2.53GHz, 2 cores, RAM: 5967MB]
0.068 Running in headless mode
0.070 Loading mod core 0.0.0 (data.lua)
0.074 Loading mod base 0.14.21 (data.lua)
0.187 Checksum for core: 1291735968
0.187 Checksum for mod base: 786624017
0.631 Info PlayerData.cpp:57: Local player-data.json unavailable
0.631 Info PlayerData.cpp:62: Cloud player-data.json unavailable
0.632 Custom inputs active: 0
0.633 Factorio initialised
0.635 Error Util.cpp:57: Error while reading file /data/server-settings.json: /data/server-settings.json: cannot open file
air@Air-VPS-2017:/opt/factorio/bin/x64$ 0.635 Error Util.cpp:57: Error while reading file /data/server-settings.json: /data/server-settings.json: cannot open file
-bash: 0.635: command not found
air@Air-VPS-2017:/opt/factorio/bin/x64$ ^C
air@Air-VPS-2017:/opt/factorio/bin/x64$ ./factorio --start-server-load-latest --server-settings ./opt/factorio/data/server-settings.json 0.000 2016-12-28 00:03:52; Factorio 0.14.21 (build 25327, linux64, headless)
0.053 Operating system: Linux (Ubuntu 16.04)
0.053 Program arguments: "./factorio" "--start-server-load-latest" "--server-settings" "./opt/factorio/data/server-settings.json"
0.053 Read data path: /opt/factorio/data
0.053 Write data path: /opt/factorio
0.053 Binaries path: /opt/factorio/bin
0.064 System info: [CPU: Intel(R) Xeon(R) CPU E5630 @ 2.53GHz, 2 cores, RAM: 5967MB]
0.064 Running in headless mode
0.066 Loading mod core 0.0.0 (data.lua)
0.071 Loading mod base 0.14.21 (data.lua)
0.176 Checksum for core: 1291735968
0.176 Checksum for mod base: 786624017
0.623 Info PlayerData.cpp:57: Local player-data.json unavailable
0.623 Info PlayerData.cpp:62: Cloud player-data.json unavailable
0.624 Custom inputs active: 0
0.625 Factorio initialised
0.625 Error Util.cpp:57: Error while reading file ./opt/factorio/data/server-settings.json: ./opt/factorio/data/server-settings.json: cannot open file
air@Air-VPS-2017:/opt/factorio/bin/x64$ ./factorio --start-server-load-latest --server-settings /opt/factorio/data/server-settings.json
0.000 2016-12-28 00:04:03; Factorio 0.14.21 (build 25327, linux64, headless)
0.053 Operating system: Linux (Ubuntu 16.04)
0.053 Program arguments: "./factorio" "--start-server-load-latest" "--server-settings" "/opt/factorio/data/server-settings.json"
0.053 Read data path: /opt/factorio/data
0.053 Write data path: /opt/factorio
0.053 Binaries path: /opt/factorio/bin
0.064 System info: [CPU: Intel(R) Xeon(R) CPU E5630 @ 2.53GHz, 2 cores, RAM: 5967MB]
0.064 Running in headless mode
0.066 Loading mod core 0.0.0 (data.lua)
0.071 Loading mod base 0.14.21 (data.lua)
0.174 Checksum for core: 1291735968
0.174 Checksum for mod base: 786624017
0.613 Info PlayerData.cpp:57: Local player-data.json unavailable
0.613 Info PlayerData.cpp:62: Cloud player-data.json unavailable
0.614 Custom inputs active: 0
0.615 Factorio initialised
0.616 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
0.616 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
0.616 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
0.616 Loading map /opt/factorio/saves/letsdothisrightthistime
0.617 Error FileUtil.cpp:284: Can't remove /opt/factorio/temp/currently-playing: No such file or directory
0.621 Info Scenario.cpp:152: Map version 0.14.21-0
1.765 Checksum for script /opt/factorio/temp/currently-playing/control.lua: 1057114497
1.780 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
1.781 Hosting game at 0.0.0.0:34197
1.781 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
2.360 Info HttpSharedState.cpp:111: Status code: 200
2.360 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (t1KzlUjcpTDhY713r4IzP95laAThPoGG) from the auth server.
2.360 Info ServerMultiplayerManager.cpp:658: mapTick(1721045) changing state from(CreatingGame) to(InGame)
2.360 Info ServerRouter.cpp:604: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
2.444 Info UDPSocket.cpp:39: Opening socket for broadcast
2.598 Info ServerRouter.cpp:497: Own address is 192.34.26.181:34197
2.599 Error ServerMultiplayerManager.cpp:592: Matching server connection failed: Error when creating server game: Missing token.
^C^Z
[1]+ Stopped ./factorio --start-server-load-latest --server-settings /opt/factorio/data/server-settings.json
air@Air-VPS-2017:/opt/factorio/bin/x64$ screen -x fact
There is no screen to be attached matching fact.
air@Air-VPS-2017:/opt/factorio/bin/x64$ screen -S fact
0.628 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1482906710
0.628 Info PlayerData.cpp:62: Cloud player-data.json unavailable
0.630 Custom inputs active: 0
0.631 Factorio initialised
0.631 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
0.632 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
0.632 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
0.632 Loading map /opt/factorio/saves/letsdothisrightthistime.zip
0.633 Error FileUtil.cpp:284: Can't remove /opt/factorio/temp/currently-playing: No such file or directory
0.656 Info Scenario.cpp:152: Map version 0.14.21-0
1.695 Checksum for script /opt/factorio/temp/currently-playing/control.lua: 1057114497
1.711 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
1.711 Info UDPSocket.cpp:235: Socket closed
1.711 Error ServerMultiplayerManager.cpp:93: MultiplayerManager failed: multiplayer.address-in-use("0.0.0.0:34197")
1.711 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(CreatingGame) to(InitializationFailed)[/code]
Let me know if you guys have any suggestions or ideas.