logistic_network :: LuaLogisticNetwork [Read-only]
The logistic network this entity is a part of.
Currently this only returns the network if the entity is "connected" to the network I.e roboports/logistic chests or inserters(etc) that are "connected" to the network
I was under the assumption that it worked like surface.find_logistic_network_by_position(position, force). and it would return the network the "any_entity" is in.
If this is intended behavior the doc should be expanded "Only works on entities connected to the network"
Also if this is intended behavior can we get a entity.find_logistic_network
