Sulfuric Acid Missing

Bugs that are actually features.
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tjiddy
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Sulfuric Acid Missing

Post by tjiddy »

I have a game which was created with only the mods listed below active and played for about 12 hours. I activated bobs mods (all of them except bob's electronics) to play on a multiplayer server and accidentally forgot to disable bob's mods before loaded my save game. Once I realized what I did, I I exited the game, disabled all of bobs mods, loaded my save again, and now I don't have the option to create Sulfuric Acid in my chemical plants even though the appropriate research has been completed.

OS Version: OSX Sierra 10.12.1
Factorio Version: 0.14.21
Enabled Mods:
Angels Infinite Ores 0.4.5
Clock 14.1
EVOGui 0.4.108
FlareStack 2.0.1
FARL 1.1.3
RailTanker 1.4.0
RSO 2.2.7
Score Extended 1.0.22
Squeak Through 1.1.5
Screen Shot 2016-12-02 at 8.59.17 AM.png
Screen Shot 2016-12-02 at 8.59.17 AM.png (115.81 KiB) Viewed 1618 times
Screen Shot 2016-12-02 at 8.59.30 AM.png
Screen Shot 2016-12-02 at 8.59.30 AM.png (173.23 KiB) Viewed 1618 times
Not sure if this is a bug, or just something I need to run to get the game back to it's base state.. Thanks in advance

Loewchen
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Re: Sulfuric Acid Missing

Post by Loewchen »

Please post:
  1. log-file (see my signature)
  2. .ziped mod folder
  3. save-file

Nexela
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Re: Sulfuric Acid Missing

Post by Nexela »

Bob's Revamp (I think) Changes some recipes

When you loaded your nonbob save it ran its scripts disabling or removing some recipies then you saved the game and loaded it without bob's however there is no "remove bobs mod" so everything that got disabled stays disabled.

Either load a save before you saved with bobs or

You can unlock recipes/technologies individually with some of the options below
Not sure if this unlocks the recipes but
/c game.forces.player.reset_technologies()

unlock an individual recipe:
/c game.forces.player.recipes["sulfuric-acid"].enabled=true

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