infinite-silicon-ore crash

Replaces resource spawning system, so that the distances between resources are much bigger. Railway is needed then.

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Exzentriker
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infinite-silicon-ore crash

Post by Exzentriker »

Copy Paste from the Modportal:
---
Hey, when I am using Angel's Infinite Ores and Beyond (among others but I think its related to those 2), RSO will throw an error:
Error while running event on_chunk_generated (ID 12)
Unknown entity name: infinite-silicon-ore
stack traceback:
rso-mod/control.lua:691: in function 'spawn_resource_ore'
rso-mod/control.lua:1342: in function 'roll_chunk'
rso-mod/control.lua:1601: in function <rso-mod/control.lua:1588>
---
I forgot to mention that it does not crash at startup but after a little time. For my current save it will crash at exactly 18min 15s. I can also get the game to crash on a fresh save when I walk in a direction for a bit around for a bit (two or so minutes)

Since you said on the portal that you need my modlist (bit messy, trying to find some I like):
  • Full 5dim's (Automization, Battlefield, Core, Decoration, Energy, Logistic, Mining, Module, Rersources, Transport, Vehicle)
    Full angel's (Ore Silos, Pressure Tanks, Warehouses, Bio Processing, Infinite Ores, Petro Chemical Processing, Refining, Smelting, enable productivity modulees)
    Full Bob's (Adjustable Inserters, Assembline machinnes, Config mod, Electronics, Enemies, Functions Library, Greenhouse, Logistics, Metals Chemicals and Intermediates, Mining, Modules, Ores Power, Revamp, Tech, Vehicle Equipment, Warfare)
    Beyond
    Bio Industries
    Black Market
    Color Coding
    Dark Matter Replicators
    EfficienSee
    Factorissimo
    Hacked Splitters
    Misanthrope
    Nucular
    NuReact
    Precious precious Caffeine
    RSO
    Skip first hour
    squeak Through
    Strange Matter
    Teleportation
    Useful Byproducts
    Yuoki Industries
    Yuoki Engines
orzelek
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Re: infinite-silicon-ore crash

Post by orzelek »

Is it possible for you to zip your mods folder and put it on some file service?
Completing this mods set will take quite a lot of effort to do by hand - having them in one package would be much easier andit would also have them at exact versions as yours.

Strange thing with the error you have is that I'm explicitly checking if infinite ore exists before trying to spawn it. I need all the mods to be exact to reproduce the actual cause properly since that check seems to fail in some strange reason on your current mod configuration.
I run quite a few mods and when I add Beyond it works and spawns silicon-ore without problems.
Exzentriker
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Re: infinite-silicon-ore crash

Post by Exzentriker »

orzelek
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Re: infinite-silicon-ore crash

Post by orzelek »

Please delete the RSO and redownload it from mod portal.
Copy you have has been modified in a way that which cause this error for any resource thats not supported by angels infinite ores.
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Arch666Angel
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Re: infinite-silicon-ore crash

Post by Arch666Angel »

Is this maybe one of the tries to have all the ores spawn, my compound ores as well as the "regular" ones?
orzelek
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Re: infinite-silicon-ore crash

Post by orzelek »

Nope it's not that.
Flag that infinite resource is present was overriden to true so it attempted to spawn infinite core for ore that has no infinite ore version defined - silicon-ore from Beyond mod in this case.
Exzentriker
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Re: infinite-silicon-ore crash

Post by Exzentriker »

Did that, loaded my 18:15 crashing game and it no longer crashed. Looks like that did fix it. Thanks!
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