[Rseding91] [0.14.19] CursorRenderer segfault

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
brejc8
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[Rseding91] [0.14.19] CursorRenderer segfault

Post by brejc8 »

Crash can be reproduced by loading savefile and running North for about 2 seconds

Code: Select all

0.000 2016-11-06 11:22:07; Factorio 0.14.19 (build 25291, linux64, alpha)
   0.036 Operating system: Linux (Fedora 24)
   0.036 Program arguments: "Downloads/factorio/bin/x64/factorio" 
   0.036 Read data path: /home/brejc8/Downloads/factorio/data
   0.036 Write data path: /home/brejc8/Downloads/factorio
   0.036 Binaries path: /home/brejc8/Downloads/factorio/bin
   0.051 System info: [CPU: AMD A10-7870K Radeon R7, 12 Compute Cores 4C+8G, 4 cores, RAM: 15064MB]
   0.052 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.150 Available display adapters: 1
   0.150  [0]: resolution 1920x1200px at [0,0]
   0.150 Create display on adapter 0. Size 1280x720 at position [310, 222].
   0.465 Initialised OpenGL:[0] Gallium 0.4 on AMD KAVERI (DRM 2.45.0 / 4.7.9-200.fc24.x86_64, LLVM 3.8.0); driver: 3.0 Mesa 12.0.3
   0.465     Video memory size (dedicated/total available/current available): 1024/3063/1014 MB
   0.533 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false]
   0.644 Loading mod core 0.0.0 (data.lua)
   0.652 Loading mod base 0.14.19 (data.lua)
   0.775 Loading mod robotarmy 0.2.3 (data.lua)
   0.857 Loading mod ScoreExtended 1.0.19 (data.lua)
   0.939 Loading mod YARM 0.7.106 (data.lua)
   1.048 Checksum for core: 1291735968
   1.048 Checksum for mod base: 786624017
   1.048 Checksum for mod robotarmy: 1692648401
   1.048 Checksum for mod ScoreExtended: 1611246975
   1.048 Checksum for mod YARM: 3348033433
   1.564 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1478385152
   1.564 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   1.718 Initial atlas bitmap size is 16384
   1.802 Created atlas bitmap 16384x5628
   1.806 Created atlas bitmap 4096x1000
   1.819 Created atlas bitmap 4096x3648
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
  16.650 Sprites loaded
  16.650 Convert atlas 4096x1000 to: trilinear-filtering 
  16.696 Convert atlas 4096x3648 to: mipmap 
  16.862 Loading sounds...
  18.301 Custom inputs active: 0
  18.301 Info Updater.cpp:749: Downloading https://updater.factorio.com/get-available-versions?username=brejc8&token=<private>&apiVersion=2
  19.128 0 packages available to download (experimental updates enabled).
  19.181 Factorio initialised
  29.606 Loading map /home/brejc8/Downloads/factorio/saves/_autosave1.zip
  29.608 Error FileUtil.cpp:284: Can't remove /home/brejc8/Downloads/factorio/temp/currently-playing: No such file or directory
  29.630 Info Scenario.cpp:152: Map version 0.14.19-0
  31.151 Checksum for script /home/brejc8/Downloads/factorio/temp/currently-playing/control.lua: 900459546
  31.154 Checksum for script __robotarmy__/control.lua: 1419709268
  31.156 Checksum for script __ScoreExtended__/control.lua: 3139141152
  31.159 Checksum for script __YARM__/control.lua: 343861053
  33.957 Error CrashHandler.cpp:230: Received SIGSEGV
  34.814 Warning Logger.cpp:369: Symbols.size() == 23, usedSize == 13
Factorio crashed. Generating symbolized stacktrace, please wait ...
  35.645 Warning Logger.cpp:369: Symbols.size() == 22, usedSize == 12
#0  0x000000000062fa4b in CrashHandler::writeStackTrace() at /tmp/factorio-9shgzV/src/Util/CrashHandler.cpp:105
#1  0x000000000062fce4 in CrashHandler::SignalHandler(int) at /tmp/factorio-9shgzV/src/Util/CrashHandler.cpp:235
#2  0x00007f9ecfd07770 in ?? at ??:0
#3  0x00000000008c6b66 in getDouble at /tmp/factorio-9shgzV/src/Util/FixedPointNumber.hpp:20
#4  0x00000000008e676c in Vector::Vector(RealPosition const&, RealPosition const&) at /tmp/factorio-9shgzV/src/Util/Vector.cpp:63
#5  0x0000000000958ca3 in drawIndication at /tmp/factorio-9shgzV/src/Entity/Inserter.cpp:327
#6  0x0000000000892eac in CursorRenderer::renderEntitySelection(Surface const&, Entity const*, bool, bool, DrawQueue&) at /tmp/factorio-9shgzV/src/Graphics/CursorRenderer.cpp:255
#7  0x0000000000c8cd33 in renderPlayerCursor at /tmp/factorio-9shgzV/src/Graphics/CursorRenderer.cpp:181
#8  0x0000000000c8eb3f in prepare at /tmp/factorio-9shgzV/src/Graphics/CursorRenderer.cpp:62
#9  0x0000000000d072cf in prepareJob at /tmp/factorio-9shgzV/src/Graphics/GameRenderer.cpp:121
#10 0x00007f9ecfcf3731 in prepare at /tmp/factorio-9shgzV/src/Graphics/GameRenderer.cpp:116
#11 0x000000000040ada9 in prepareRender at /tmp/factorio-9shgzV/src/GameView.cpp:747
  35.645 Error CrashHandler.cpp:106: Map tick at moment of crash: 6739365
  35.645 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Attachments
_autosave1.zip
(16.01 MiB) Downloaded 73 times
Rseding91
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Re: [Rseding91] [0.14.19] CursorRenderer segfault

Post by Rseding91 »

Can you take a screenshot of the game with the error dialog showing that shows where your cursor is in the game?

I don't get any crash when I load up your save but I don't know which inserter you were mousing over when it crashed so I may just be mousing over the wrong one.
If you want to get ahold of me I'm almost always on Discord.
brejc8
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Re: [Rseding91] [0.14.19] CursorRenderer segfault

Post by brejc8 »

Hi

Annoyingly I can't reproduce it now after a reboot. Perhaps it is an X issue. Ignore for now. If i can get it to happen again I will respond.
Rseding91
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Re: [Rseding91] [0.14.19] CursorRenderer segfault

Post by Rseding91 »

If you can't get it to happen after a restart that might mean you've got RAM failure: http://www.memtest.org/
If you want to get ahold of me I'm almost always on Discord.
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