Left-clicking a biter gives the error "Can't open enemy structures." while I find it incredibly hilarious it probably should not return that "error".
Discovered this when I ran out of ammo and began left-clicking hoping to melee with the pick axe while retreating and that kept appearing in the console. How do you melee biters anyways? I remember a crash fix a while ago when meleeing a biter but I've never managed to figure it out. Plus the pickaxes have damage values on them.
I ended up dying from laughter. No really I had to reload my last autosave because I found this so hilarious and died.
[Rseding91] [0.14.16] Left-clicking biter gives an "error".
Re: [0.14.16] Left-clicking biter gives an "error".
In viewtopic.php?f=23&t=30594 the devs stated that this is not a bug.
However I will leave it open as in my opinion the message is misleading. Even if you make the biter a member of your own force you are not able to "open" it. Nothing happens when you click on it, except that there is no error message.
I know that this error is a catch-all for any enemy structures, but maybe it should only be printed for entities that can actually be opened (i.e. display a GUI or perform an action).
You can melee attack biters/spitters by pressing Space or C when you're out of ammo and have an axe. This will not work on spawners though.
However I will leave it open as in my opinion the message is misleading. Even if you make the biter a member of your own force you are not able to "open" it. Nothing happens when you click on it, except that there is no error message.
I know that this error is a catch-all for any enemy structures, but maybe it should only be printed for entities that can actually be opened (i.e. display a GUI or perform an action).
You can melee attack biters/spitters by pressing Space or C when you're out of ammo and have an axe. This will not work on spawners though.
Re: [0.14.16] Left-clicking biter gives an "error".
I'll make it so it doesn't even try to open things that have no associated GUI as that makes no sense.
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