Ideally it would be great if trains could be programmed. Even better if they could carry their own combinator network inside to decide where to go themself and to interact with other combinators at each train stop (or when within roboport range).
But maybe a quick inbetween step would be conditional train stops just like the condition for how long to stop. For example next stop is Coal Town. Only go there if there is no coal in the wagon, otherwise skip to the next stop.
conditional train stops
Moderator: ickputzdirwech
Re: conditional train stops
Have you tried SmartTains mod?
https://mods.factorio.com/mods/Choumiko/SmartTrains
https://mods.factorio.com/mods/Choumiko/SmartTrains
Cool suggestion: Eatable MOUSE-pointers.
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- Deadly-Bagel
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Re: conditional train stops
This should still be an option in vanilla.
Money might be the root of all evil, but ignorance is the heart.
Re: conditional train stops
That is the question. The wanted target could be reached with some different approaches.
Me for example think, that a train should not be controlled by the train-stops. There are different ideas like having "routes" for this.
I made some kind of counter-suggestion: viewtopic.php?f=6&t=34225 Add Train-Logistics
Me for example think, that a train should not be controlled by the train-stops. There are different ideas like having "routes" for this.
I made some kind of counter-suggestion: viewtopic.php?f=6&t=34225 Add Train-Logistics
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
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I still like small signatures...
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Re: conditional train stops
no mods yet.ssilk wrote:Have you tried SmartTains mod?
https://mods.factorio.com/mods/Choumiko/SmartTrains