some kind of mod manager

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HammerPiano
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some kind of mod manager

Post by HammerPiano »

I have few campaigns running at the same time at each of then needs different mods. It would be quite usefull to be able to add modpacks to enable/disable more than 1 mod at the same time.

And i have an idea for this: the game will ask you if you want to change the current enabled mods for the save that you want to load. Ex:
You have 2 saves: one bob's mods and other vanila, if you want to play the vanila a message will pop and it will say: "Disable all mods for this save? Yes/No"
For bob's mods, it will ask if to enable the required mods for the save
mooklepticon
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Re: some kind of mod manager

Post by mooklepticon »

+1

That would be awesome.

There's a short term work-around where you make multiple mod folders. See here: viewtopic.php?p=187147
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ssilk
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Re: some kind of mod manager

Post by ssilk »

Added to the others in viewtopic.php?f=80&t=27805 Suggestion around Game-Internal Mods-Handling/Mods-Management
Cool suggestion: Eatable MOUSE-pointers.
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HammerPiano
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Re: some kind of mod manager

Post by HammerPiano »

mooklepticon wrote:+1

That would be awesome.

There's a short term work-around where you make multiple mod folders. See here: viewtopic.php?p=187147
Ok that looks like a very nice solution, thank you :)
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