[0.14.13] underground belt decompresses items

Bugs that are actually features.
gheift
Fast Inserter
Fast Inserter
Posts: 188
Joined: Tue Mar 03, 2015 9:20 pm
Contact:

[0.14.13] underground belt decompresses items

Post by gheift »

I played a little bit with belt compression and site-loading and noticed that underground belts decomress a fully compressed belt. Therefore a belt which loads item from the site is able to slip additional items on the belt:
preview.png
preview.png (688.42 KiB) Viewed 2204 times
If the underground belt is removed and replaced by two normal belts, the belts stays compressed.
I attached a save file with a test case.

Thanks,
Gerhard
Attachments
underground-belt-decompresses.zip
(2.46 MiB) Downloaded 96 times
User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5410
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: [0.14.13] underground belt decompresses items

Post by Klonan »

Thanks for the report,

I can confirm the reported behaviour:

Rseding91
Factorio Staff
Factorio Staff
Posts: 15913
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.14.13] underground belt decompresses items

Post by Rseding91 »

If you remove that top express underground belt line does the issue persist? I have a feeling it's related to the order the belts update and that top line ends up running before the horizontal underground belt does.
If you want to get ahold of me I'm almost always on Discord.
gheift
Fast Inserter
Fast Inserter
Posts: 188
Joined: Tue Mar 03, 2015 9:20 pm
Contact:

Re: [0.14.13] underground belt decompresses items

Post by gheift »

Yes it depends on the building order…?

If you build the site-loading belt before the main belt, the iron-plates slips into the main belt.

If you build the main belt before the site-loading belt, no iron-plate slips in.
Rseding91
Factorio Staff
Factorio Staff
Posts: 15913
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.14.13] underground belt decompresses items

Post by Rseding91 »

gheift wrote:Yes it depends on the building order…?

If you build the site-loading belt before the main belt, the iron-plates slips into the main belt.

If you build the main belt before the site-loading belt, no iron-plate slips in.
Something like that. The order the entities are updated changes how the belts work logic wise. That's simply how it is and not something we could "fix" since there's nothing actually broken.
If you want to get ahold of me I'm almost always on Discord.
garath
Fast Inserter
Fast Inserter
Posts: 154
Joined: Wed Apr 13, 2016 2:11 pm
Contact:

Re: [0.14.13] underground belt decompresses items

Post by garath »

Rseding91 wrote:
gheift wrote:Yes it depends on the building order…?

If you build the site-loading belt before the main belt, the iron-plates slips into the main belt.

If you build the main belt before the site-loading belt, no iron-plate slips in.
Something like that. The order the entities are updated changes how the belts work logic wise. That's simply how it is and not something we could "fix" since there's nothing actually broken.
You have a situation in a factory game where the order of placement of transport belts affects how it functions, and you characterize this as "not a bug". That sounds rather shocking to me.
Post Reply

Return to “Not a bug”