[0.14.12] grenade-damage-5 duplicate declaration in .lua

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GuiltyBystander
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Posts: 23
Joined: Sat Oct 01, 2016 12:53 am
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[0.14.12] grenade-damage-5 duplicate declaration in .lua

Post by GuiltyBystander »

Not a big deal but an easy fix. "grenade-damage-5" is declared twice in Factorio\data\base\prototypes\technology\technology.lua

The only real difference between the is that it requires 600 or 1000 sets of science packs. It looks like the game takes the data from the 2nd one. Can't tell which one is intended, but 1000 seems like a big jump from 300 for grenade-damage-4.

Code: Select all

  {
    type = "technology",
    name = "grenade-damage-5",
    icon = "__base__/graphics/technology/grenade-damage.png",
    effects =
    {
      {
        type = "ammo-damage",
        ammo_category = "grenade",
        modifier = "0.2"
      }
    },
    prerequisites = {"grenade-damage-4"},
    unit =
    {
      count = 600,
      ingredients =
      {
        {"science-pack-1", 1},
        {"science-pack-2", 1},
        {"science-pack-3", 1},
        {"alien-science-pack", 1},
      },
      time = 45
    },
    upgrade = true,
    order = "e-n-a"
  },
  {
    type = "technology",
    name = "grenade-damage-5",
    icon = "__base__/graphics/technology/grenade-damage.png",
    effects =
    {
      {
        type = "ammo-damage",
        ammo_category = "grenade",
        modifier = "0.2"
      }
    },
    prerequisites = {"grenade-damage-4"},
    unit =
    {
      count = 1000,
      ingredients =
      {
        {"science-pack-1", 1},
        {"science-pack-2", 1},
        {"science-pack-3", 1},
        {"alien-science-pack", 1}
      },
      time = 45
    },
    upgrade = true,
    order = "e-n-a"
  },
Rseding91
Factorio Staff
Factorio Staff
Posts: 14345
Joined: Wed Jun 11, 2014 5:23 am
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Re: [0.14.12] grenade-damage-5 duplicate declaration in .lua

Post by Rseding91 »

Fixed for 0.14.13.
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