Beacons and power usage

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mennoo1996
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Beacons and power usage

Post by mennoo1996 »

How do beacons affect power usage exactly.
For example, I have a beacon with speed modules in it, affecting 1 assembler.
Does the power usage of the beacon increase? Does the power usage of the assembler increase? Or do both increase?
Same for eff modules, but the other way around. Which power usages decrease?
Rockstar04
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Re: Beacons and power usage

Post by Rockstar04 »

The power usage of a beacon is constant. It always uses the same amount power whenever a module is placed in it. One or two modules, mixed module types, 1 assembly machine affected or 8, power usage is always the same.

Assembly machines affected by a beacon will use more power (speed and productivity) or less (effectivity).
Acarin
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Re: Beacons and power usage

Post by Acarin »

Just to clarify this:

A beacon utilises its own power drain on the system, regardless of whether the item(s) is is boosting are active or not

Each affected item additionally receives 50% of the effects of every module in each beacon that is affecting it.

As an example, I have a row of furnaces, each of which is within the area of effect of 6 beacons. The furnaces have 2 x EM3s slotted, each beacon has 2 x SM3s. The furnaces each receive the full benefit of the EM3s plus (6 x 0.5 x 2) SM3 effects, which boost speed, pollution production and power drain accordingly (ie the equivalent of 6 x SM3s per furnace)

He that helps :-)
Linosaurus
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Re: Beacons and power usage

Post by Linosaurus »

mennoo1996 wrote:Same for eff modules, but the other way around. Which power usages decrease?
It will not affect the power usage of the beacon. It will affect the usage of assemblers etc.

So far I haven't found a use for eff modules in beacons; except in a modded game with super-high-consumption buildings.
mennoo1996
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Re: Beacons and power usage

Post by mennoo1996 »

Got it, thanks everyone :)
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