Hi,
I'm not sure if this is a bug or if there's a config option to solve this, but here goes.
When issuing a large number of construction requests ( Say concrete an entire base ), if the resources are not available for that request then all other construction requests become greatly delayed.
Example:
* Request 2500 squares to be concreted with only 100 concrete in the network
* Have two manufactures produce concrete to fulfill the remaining 2400 over time
* Then request something else be built by the bots, that has all supplies in network
Result is the second request takes a significantly longer period to fulfill than expected. Roboports show >50% available construction robots.
Another detail: the "missing materials" warning seems to be capped at ~580-590. My guess is there's a construction robot queue around this size and that's causing the delay?
System info:
Headless multiplayer server (linux)
* 8GB ram/ 8 CPU
RSO mod
Windows client on a LAN
Log: https://gist.github.com/brandonganem/55 ... 8eccf771d2
Thanks!
[0.14.5] High Construction Robot Latency
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- Manual Inserter
- Posts: 1
- Joined: Sun Sep 11, 2016 10:33 pm
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Re: [0.14.5] High Construction Robot Latency
That's just how it works. The game sends at max 3 robots per tick to do construction and if it finds that it can't send a robot it stops trying until the next tick.
So your 2500 jobs means it's going to take 2500 ticks before it gets around to the other things you've requested.
So your 2500 jobs means it's going to take 2500 ticks before it gets around to the other things you've requested.
If you want to get ahold of me I'm almost always on Discord.