Two of my friends were playing on my headless server while I was sleeping, so I do not know what they were doing. Here is the log leading up to and after the crash:
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24017.902 Info ServerMultiplayerManager.cpp:646: mapTick(3625437) received stateChanged peerID(6) oldState(InGame) newState(DesyncedWaitingForMap)
24017.904 Info ServerMultiplayerManager.cpp:690: mapTick(3625437) received playerDesynced peer (6)
24017.905 Info ServerMultiplayerManager.cpp:570: mapTick(3625437) changing state from(InGame) to(InGameSavingMapForDesyncReport)
24017.940 Info ServerMultiplayerManager.cpp:646: mapTick(3625437) received stateChanged peerID(7) oldState(InGame) newState(DesyncedWaitingForMap)
24017.942 Info ServerMultiplayerManager.cpp:690: mapTick(3625437) received playerDesynced peer (7)
24019.273 Info ServerMultiplayerManager.cpp:677: MapTick(3625437) Serving map(C) for peer(6) size(15739001) crc(2752940577)
24019.273 Info ServerMultiplayerManager.cpp:677: MapTick(3625437) Serving map(C) for peer(7) size(15739001) crc(2752940577)
24019.274 Info ServerMultiplayerManager.cpp:570: mapTick(3625437) changing state from(InGameSavingMapForDesyncReport) to(InGame)
24019.368 Info ServerMultiplayerManager.cpp:646: mapTick(3625445) received stateChanged peerID(6) oldState(DesyncedWaitingForMap) newState(DesyncedCatchingUpWithMapReadyForDownload)
24019.413 Info ServerMultiplayerManager.cpp:646: mapTick(3625447) received stateChanged peerID(6) oldState(DesyncedCatchingUpWithMapReadyForDownload) newState(DesyncedSavingLocalVariantOfMap)
24019.417 Info ServerMultiplayerManager.cpp:646: mapTick(3625447) received stateChanged peerID(7) oldState(DesyncedWaitingForMap) newState(DesyncedCatchingUpWithMapReadyForDownload)
24019.441 Info ServerMultiplayerManager.cpp:646: mapTick(3625449) received stateChanged peerID(7) oldState(DesyncedCatchingUpWithMapReadyForDownload) newState(DesyncedSavingLocalVariantOfMap)
24021.500 Info ServerMultiplayerManager.cpp:646: mapTick(3625573) received stateChanged peerID(7) oldState(DesyncedSavingLocalVariantOfMap) newState(DesyncedDownloadingMap)
24021.698 Info ServerMultiplayerManager.cpp:646: mapTick(3625585) received stateChanged peerID(6) oldState(DesyncedSavingLocalVariantOfMap) newState(DesyncedDownloadingMap)
24067.552 Info ServerMultiplayerManager.cpp:646: mapTick(3628336) received stateChanged peerID(7) oldState(DesyncedDownloadingMap) newState(DesyncedCreatingReport)
24068.693 Info ServerMultiplayerManager.cpp:646: mapTick(3628404) received stateChanged peerID(7) oldState(DesyncedCreatingReport) newState(ConnectedLoadingMap)
24070.127 Info ServerMultiplayerManager.cpp:646: mapTick(3628490) received stateChanged peerID(7) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
24080.027 Info ServerMultiplayerManager.cpp:646: mapTick(3629034) received stateChanged peerID(7) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
24080.173 Info ServerMultiplayerManager.cpp:646: mapTick(3629043) received stateChanged peerID(7) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-ppgnhw\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-ppgnhw\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-ppgnhw\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-ppgnhw\src\net\tickclosure.cpp (50): TickClosure::add
c:\cygwin64\tmp\factorio-ppgnhw\src\net\serversynchronizer.cpp (265): ServerSynchronizer::mergeNextTickClosure
c:\cygwin64\tmp\factorio-ppgnhw\src\net\servermultiplayermanager.cpp (520): ServerMultiplayerManager::updateMultiplayerInputInternal
c:\cygwin64\tmp\factorio-ppgnhw\src\net\multiplayermanagerbase.cpp (160): MultiplayerManagerBase::updateMultiplayerInput
c:\cygwin64\tmp\factorio-ppgnhw\src\mainloop.cpp (692): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-ppgnhw\src\mainloop.cpp (581): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-ppgnhw\src\mainloop.cpp (280): MainLoop::mainLoopStepHeadless
c:\cygwin64\tmp\factorio-ppgnhw\src\mainloop.cpp (184): MainLoop::run
c:\cygwin64\tmp\factorio-ppgnhw\src\main.cpp (442): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA94CC8364)
00007FFA94CC8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA972A5E91)
00007FFA972A5E91 (ntdll): (filename not available): RtlUserThreadStart
24081.062 Error TickClosure.cpp:50: Trying to merge non matching tick closures.
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-ppgnhw\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-ppgnhw\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-ppgnhw\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-ppgnhw\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-ppgnhw\src\util\crashhandler.cpp (213): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\signal.cpp (516): raise
d:\th\minkernel\crts\ucrt\src\appcrt\startup\abort.cpp (71): abort
c:\cygwin64\tmp\factorio-ppgnhw\src\net\tickclosure.cpp (50): TickClosure::add
c:\cygwin64\tmp\factorio-ppgnhw\src\net\serversynchronizer.cpp (265): ServerSynchronizer::mergeNextTickClosure
c:\cygwin64\tmp\factorio-ppgnhw\src\net\servermultiplayermanager.cpp (520): ServerMultiplayerManager::updateMultiplayerInputInternal
c:\cygwin64\tmp\factorio-ppgnhw\src\net\multiplayermanagerbase.cpp (160): MultiplayerManagerBase::updateMultiplayerInput
c:\cygwin64\tmp\factorio-ppgnhw\src\mainloop.cpp (692): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-ppgnhw\src\mainloop.cpp (581): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-ppgnhw\src\mainloop.cpp (280): MainLoop::mainLoopStepHeadless
c:\cygwin64\tmp\factorio-ppgnhw\src\mainloop.cpp (184): MainLoop::run
c:\cygwin64\tmp\factorio-ppgnhw\src\main.cpp (442): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA94CC8364)
00007FFA94CC8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA972A5E91)
00007FFA972A5E91 (ntdll): (filename not available): RtlUserThreadStart
24081.550 Error CrashHandler.cpp:106: Map tick at moment of crash: 3629066
24081.550 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.