[0.9.7] Deconstruction of belt with inserter inserting on it

This subforum contains all the issues which we already resolved.
Post Reply
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 10555
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

[0.9.7] Deconstruction of belt with inserter inserting on it

Post by ssilk » Wed Apr 09, 2014 8:26 pm

When I deconstruct a belt, but an inserter (e.g. from a furnace) inserts on that belt, the belt is not deconstructed, until the inserter doesn't place items on the belt.

It didn't happen always and depends how many robots will deconstruct the belt.

This is eventually possible with other things, too?
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

kovarex
Factorio Staff
Factorio Staff
Posts: 7424
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.9.7] Deconstruction of belt with inserter inserting o

Post by kovarex » Fri Apr 11, 2014 8:45 am

There is condition already, that inserter doesn't put stuff into chest that is marked for deconstruction, transport belt is another step that will be solved while doing the inserter->transport belt inserting/picking form optimisations that will take place not sooner than 0.10

In other words, it will be solved later :)

kovarex
Factorio Staff
Factorio Staff
Posts: 7424
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.9.7] Deconstruction of belt with inserter inserting o

Post by kovarex » Fri Aug 29, 2014 9:08 am

Thanks for the report, it is fixed for 0.10.9 now.

Post Reply

Return to “Resolved Problems and Bugs”

Who is online

Users browsing this forum: Google [Bot]