Server stop responding after 0.3.10 update

Things that has been reported already before.
CobaltSparkz
Manual Inserter
Manual Inserter
Posts: 3
Joined: Sun Jul 24, 2016 3:23 pm
Contact:

Server stop responding after 0.3.10 update

Post by CobaltSparkz »

Hey!

Running a headless Linux Server, never had any issues before.

The server now crashes after crafting a Large Solar Panel MK2


http://pastebin.com/yTVuTaF4


Mods:
Bob's Mods
Warehousing Mod

Many thanks

Ben
CobaltSparkz
Manual Inserter
Manual Inserter
Posts: 3
Joined: Sun Jul 24, 2016 3:23 pm
Contact:

Re: Server stop responding after 0.3.10 update

Post by CobaltSparkz »

I saw that thread, but I thought as the crashes seemed to differ, it may be a different scenario?

Apologies if incorrect
Loewchen
Global Moderator
Global Moderator
Posts: 10085
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: Server stop responding after 0.3.10 update

Post by Loewchen »

CobaltSparkz wrote:I saw that thread, but I thought as the crashes seemed to differ, it may be a different scenario?

Apologies if incorrect
Indeed, your log suggests sth else.
No, just the sequence is different.

For searchability:

Code: Select all

0.000 2016-07-23 21:43:49; Factorio 0.13.10 (build 23530, linux64, headless)
   0.031 Operating system: Linux (Debian 8)
   0.031 Program arguments: "/home/factorio/bin/x64/factorio" "--config" "/home/factorio/config/config.ini" "--port" "34197" "--start-server" "/home/factorio/saves/MCUK.zip" "--autosave-interval" "5" "--autosave-slots" "3" "--latency-ms" "150"
   0.031 Read data path: /home/factorio/data
   0.031 Write data path: /home/factorio
   0.031 Binaries path: /home/factorio/bin
   0.038 Running in headless mode
   0.104 Loading mod core 0.0.0 (data.lua)
   0.108 Loading mod base 0.13.10 (data.lua)
   0.222 Loading mod bobconfig 0.13.1 (data.lua)
   0.272 Loading mod bobinserters 0.13.1 (data.lua)
   0.328 Loading mod boblibrary 0.13.1 (data.lua)
   0.401 Loading mod Warehousing 0.0.10 (data.lua)
   0.463 Loading mod bobenemies 0.13.1 (data.lua)
   0.516 Loading mod bobores 0.13.1 (data.lua)
   0.593 Loading mod bobtech 0.13.0 (data.lua)
   0.654 Loading mod bobplates 0.13.2 (data.lua)
   0.749 Loading mod bobassembly 0.13.0 (data.lua)
   0.818 Loading mod bobelectronics 0.13.1 (data.lua)
   0.896 Loading mod bobgreenhouse 0.13.1 (data.lua)
   0.967 Loading mod boblogistics 0.13.4 (data.lua)
   1.087 Loading mod bobmining 0.13.1 (data.lua)
   1.168 Loading mod bobpower 0.13.1 (data.lua)
   1.263 Loading mod bobrevamp 0.13.0 (data.lua)
   1.412 Loading mod bobmodules 0.13.0 (data.lua)
   1.527 Loading mod bobwarfare 0.13.4 (data.lua)
   1.643 Loading mod bobconfig 0.13.1 (data-updates.lua)
   1.765 Loading mod bobinserters 0.13.1 (data-updates.lua)
   1.860 Loading mod bobenemies 0.13.1 (data-updates.lua)
   1.987 Loading mod bobores 0.13.1 (data-updates.lua)
   2.079 Loading mod bobtech 0.13.0 (data-updates.lua)
   2.175 Loading mod bobplates 0.13.2 (data-updates.lua)
   2.328 Loading mod bobassembly 0.13.0 (data-updates.lua)
   2.424 Loading mod bobelectronics 0.13.1 (data-updates.lua)
   2.519 Loading mod bobgreenhouse 0.13.1 (data-updates.lua)
   2.617 Loading mod boblogistics 0.13.4 (data-updates.lua)
   2.767 Loading mod bobmining 0.13.1 (data-updates.lua)
   2.903 Loading mod bobpower 0.13.1 (data-updates.lua)
   3.073 Loading mod bobrevamp 0.13.0 (data-updates.lua)
   3.242 Loading mod bobmodules 0.13.0 (data-updates.lua)
   3.342 Loading mod bobwarfare 0.13.4 (data-updates.lua)
   3.442 Loading mod bobelectronics 0.13.1 (data-final-fixes.lua)
   3.561 Checksum for core: 3471280900
   3.561 Checksum for mod base: 2047920495
   3.561 Checksum for mod bobconfig: 3903115925
   3.561 Checksum for mod bobinserters: 452709652
   3.561 Checksum for mod boblibrary: 3719200648
   3.561 Checksum for mod bobtechsave: 0
   3.561 Checksum for mod Warehousing: 3149064619
   3.561 Checksum for mod bobenemies: 236131212
   3.561 Checksum for mod bobores: 3064781262
   3.561 Checksum for mod bobtech: 84910783
   3.561 Checksum for mod bobplates: 996338412
   3.561 Checksum for mod bobassembly: 73411764
   3.561 Checksum for mod bobelectronics: 718470343
   3.561 Checksum for mod bobgreenhouse: 1429899959
   3.561 Checksum for mod boblogistics: 2182177295
   3.561 Checksum for mod bobmining: 3435149013
   3.561 Checksum for mod bobpower: 2782224193
   3.561 Checksum for mod bobrevamp: 1272453139
   3.561 Checksum for mod bobmodules: 2066445511
   3.561 Checksum for mod bobwarfare: 1061803940
   4.180 Custom inputs active: 0
   4.181 Factorio initialised
   4.182 Info Router.cpp:558: Router peerID(65535) shutting down.
   4.182 Info Router.cpp:594: Router state -> Disconnected
   4.236 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
   4.236 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
   4.236 Loading map /home/factorio/saves/MCUK.zip
   4.256 Info Scenario.cpp:127: Map version 0.13.10-6
   5.797 Checksum for script /home/factorio/temp/currently-playing/control.lua: 900459546
   5.800 Checksum for script __bobinserters__/control.lua: 3045059913
   5.801 Checksum for script __bobtechsave__/control.lua: 1098752798
   5.802 Checksum for script __Warehousing__/control.lua: 3153892539
   5.803 Checksum for script __bobores__/control.lua: 3583780511
   5.805 Checksum for script __boblogistics__/control.lua: 1944473365
   5.836 Info PosixUDPSocket.cpp:50: Opening socket at port 34197
   5.836 Info Router.cpp:594: Router state -> Connected
   5.836 Info Synchronizer.cpp:56: NetworkTick(0) initialized Synchronizer local peer(0) latency(9).
   5.836 Hosting game at port 34197, peerID 0, session magic 1357
   5.836 Info HttpSharedState.cpp:45: Downloading https://auth.factorio.com/generate-server-padlock
   7.036 Info HttpSharedState.cpp:104: Status code: 200
   7.036 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (B3B93Dy47W2qlImTqL68pkxgX5cVJpcP) from the auth server.
   7.036 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(14436001) changing state from(CreatingGame) to(InGame)
   7.036 Info NetworkInputHandler.cpp:45: mapTick(14436001) networkTick(0) initialized NetworkInputHandler local peer(0).
   7.037 Error InterruptibleStdioStream.cpp:52: Reading stdin failed
   7.203 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(<server>).
   7.203 Info MultiplayerManager.cpp:1143: networkTick(9) mapTick(14436001) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
   7.203 Info MultiplayerManager.cpp:1143: networkTick(9) mapTick(14436001) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
66965.602 Connection request(type(ConnectionRequest) applicationVersion(0.13.10 (build 23530, linux64, headless)) activeMods((Warehousing 0.0.10) (base 0.13.10) (bobassembly 0.13.0) (bobconfig 0.13.1) (bobelectronics 0.13.1) (bobenemies 0.13.1) (bobgreenhouse 0.13.1) (bobinserters 0.13.1) (boblibrary 0.13.1) (boblogistics 0.13.4) (bobmining 0.13.1) (bobmodules 0.13.0) (bobores 0.13.1) (bobplates 0.13.2) (bobpower 0.13.1) (bobrevamp 0.13.0) (bobtech 0.13.0) (bobtechsave 0.13.0) (bobwarfare 0.13.4) ) hasPassword(no) connectionRequestID(37336)) from(94.192.0.203:37861)
66965.607 Refusing connection for address(94.192.0.203:37861). User verification is required for this game.
66966.167 Connection request(type(ConnectionRequest) applicationVersion(0.13.10 (build 23530, linux64, headless)) activeMods((Warehousing 0.0.10) (base 0.13.10) (bobassembly 0.13.0) (bobconfig 0.13.1) (bobelectronics 0.13.1) (bobenemies 0.13.1) (bobgreenhouse 0.13.1) (bobinserters 0.13.1) (boblibrary 0.13.1) (boblogistics 0.13.4) (bobmining 0.13.1) (bobmodules 0.13.0) (bobores 0.13.1) (bobplates 0.13.2) (bobpower 0.13.1) (bobrevamp 0.13.0) (bobtech 0.13.0) (bobtechsave 0.13.0) (bobwarfare 0.13.4) ) hasPassword(no) connectionRequestID(18478)) from(94.192.0.203:48811)
66966.167 Info Router.cpp:687: NetworkTick(4017547) replying to connectionRequest for address(94.192.0.203:48811).
66966.319 Info Router.cpp:913: networkTick(4017556) adding peer(1) address(94.192.0.203:48811) sending connectionAccept(true)
66966.319 Info Router.cpp:721: networkTick(4017556) sending connectionAccept to address(94.192.0.203:48811) connectionRequestID(18478) newPeerID(1)
66966.319 Info Synchronizer.cpp:522: networkTick(4017556) adding peer(1) success(true).
66966.501 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(<server>).
66966.501 Info MultiplayerManager.cpp:1143: networkTick(4017565) mapTick(14436012) received stateChanged peerID(0) oldState(InGame) newState(InGame)
66966.501 Info MultiplayerManager.cpp:1527: Received peer info for peer(1) username(CobaltSparkz).
66966.501 Info MultiplayerManager.cpp:1143: networkTick(4017565) mapTick(14436012) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
66966.501 Info NetworkInputHandler.cpp:524: expectedMapTick(14436012) adding peer(1).
66966.501 Info MultiplayerManager.cpp:1527: Received peer info for peer(1) username(CobaltSparkz).
66966.501 Info MultiplayerManager.cpp:1143: networkTick(4017565) mapTick(14436012) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
66966.501 Info MultiplayerManager.cpp:1143: networkTick(4017565) mapTick(14436012) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
66966.817 Info MultiplayerManager.cpp:1143: networkTick(4017584) mapTick(14436013) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
66966.817 Info MultiplayerManager.cpp:996: networkTick(4017584) mapTick(14436013) changing state from(InGame) to(InGameAligning)
66966.817 Info MultiplayerManager.cpp:1818: networkTick(4017584) mapTick(14436013) starting mapAlign
66966.967 Info MultiplayerManager.cpp:1143: networkTick(4017593) mapTick(14436013) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
66966.967 Info MultiplayerManager.cpp:1752: networkTick(4017593) mapTick(14436013) sending mapAlignAction
66967.117 Info MultiplayerManager.cpp:1390: networkTick(4017602) mapTick(14436013) received MapAlignAction from peer(0), mapAlignTick(14436014) appliedTickClosuresCount(0)
66967.117 Info MultiplayerManager.cpp:1834: networkTick(4017603) mapTick(14436013) mapAlign finished targetTick(14436014) updating map and running the tasks ...
66967.117 Info MultiplayerManager.cpp:1706: networkTick(4017603) mapTick(14436013) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(14436014))
((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
66967.118 Info MultiplayerManager.cpp:1853: maptick(14436014) crc before applying all ticks: -1847513550
66967.118 Info NetworkInputHandler.cpp:670: applyAllTickClosures: expectedMapTick(14436014) lastTickApplied(14436002) referenceMapTick(14436014) networkTick(4017603)
66967.118 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(14436003) inputActions((CheckCRCHeuristic) ) ) for peer(0)
66967.118 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(14436004) inputActions((CheckCRCHeuristic) ) ) for peer(0)
66967.118 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(14436005) inputActions((CheckCRCHeuristic) ) ) for peer(0)
66967.118 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(14436006) inputActions((CheckCRCHeuristic) ) ) for peer(0)
66967.118 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(14436007) inputActions((CheckCRCHeuristic) ) ) for peer(0)
66967.118 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(14436008) inputActions((CheckCRCHeuristic) ) ) for peer(0)
66967.118 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(14436009) inputActions((CheckCRCHeuristic) ) ) for peer(0)
66967.118 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(14436010) inputActions((CheckCRCHeuristic) ) ) for peer(0)
66967.118 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(14436011) inputActions((CheckCRCHeuristic) ) ) for peer(0)
66967.118 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(14436012) inputActions((CheckCRCHeuristic) ) ) for peer(0)
66967.118 Info MultiplayerManager.cpp:1861: maptick(14436014) crc after applying all ticks: -1847513550
66967.118 Info MultiplayerManager.cpp:996: networkTick(4017603) mapTick(14436014) changing state from(InGameAligning) to(InGameAligned)
66967.118 Info MultiplayerManager.cpp:996: networkTick(4017603) mapTick(14436014) changing state from(InGameAligned) to(InGameSavingMap)
66967.284 Info MultiplayerManager.cpp:1143: networkTick(4017612) mapTick(14436014) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
66967.284 Info MultiplayerManager.cpp:1143: networkTick(4017612) mapTick(14436014) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
66968.051 Info MultiplayerManager.cpp:996: networkTick(4017659) mapTick(14436014) changing state from(InGameSavingMap) to(InGameSendingMap)
66968.089 Info MultiplayerManager.cpp:1260: MapTick(14436014) Serving map(/home/factorio/temp/mp-download.zip) for peer(1) size(15407149) crc(1309659831)
66968.217 Info MultiplayerManager.cpp:1143: networkTick(4017668) mapTick(14436014) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
66968.367 Info MultiplayerManager.cpp:1143: networkTick(4017677) mapTick(14436014) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
66972.301 Info MultiplayerManager.cpp:1143: networkTick(4017913) mapTick(14436014) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
66972.301 Canceling serving for peer 1
66972.301 Info MultiplayerManager.cpp:996: networkTick(4017913) mapTick(14436014) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
66972.451 Info MultiplayerManager.cpp:1143: networkTick(4017922) mapTick(14436014) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
66973.851 Info MultiplayerManager.cpp:1143: networkTick(4018006) mapTick(14436014) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
66973.851 Info MultiplayerManager.cpp:1342: networkTick(4018006) mapTick(14436014) stopping mapAlign
66973.851 Info MultiplayerManager.cpp:996: networkTick(4018006) mapTick(14436014) changing state from(InGameWaitingForOthers) to(InGame)
66973.851 Info MultiplayerManager.cpp:1706: networkTick(4018006) mapTick(14436014) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
66974.001 Info MultiplayerManager.cpp:1143: networkTick(4018015) mapTick(14436023) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
66974.001 Info MultiplayerManager.cpp:1143: networkTick(4018015) mapTick(14436023) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
66974.035 Info NetworkInputHandler.cpp:608: assigning playerIndex(0) to peer(1)
66974.035 Info GameActionHandler.cpp:2704: MapTick(14436026) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect)
67032.601 Error CrashHandler.cpp:184: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
67032.623 Warning Logger.cpp:356: Couldn't symbolize stacktrace: (resolving symbol failed: fread)
 
#0  0x80de7d
#1  0x4fcaeb
#2  0x4fcd64
#3  0x6ded159ef0e0
#4  0x578490
#5  0xb1ca9f
#6  0xbed7cb
#7  0xbef5cc
#8  0xbfe3a8
#9  0xc1c3f0
#10 0xc8b8d3
#11 0x6ded159dbb45
#12 0x406379
67032.653 Warning Logger.cpp:356: Couldn't symbolize stacktrace: (resolving symbol failed: fread)
 
67032.653 Error CrashHandler.cpp:85: Map tick at moment of crash: 14439509
67032.653 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Post Reply

Return to “Duplicates”