Server crash

Anything that prevents you from playing the game properly. Do you have issues playing for the game, downloading it or successfully running it on your computer? Let us know here.
noxton
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sat Jul 23, 2016 1:35 am
Contact:

Server crash

Post by noxton »

Just upgraded to 13.10, and after running the server for about 2-3 minutes, I get the following crash. Happens every time, only when someone is connected, and I could even be standing still and have it happen.

Server is Ubuntu 14.10 x64.


Code: Select all

  35.978 Info MultiplayerManager.cpp:1143: networkTick(1923) mapTick(14608810) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
  35.978 Info MultiplayerManager.cpp:1143: networkTick(1923) mapTick(14608810) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
  36.167 Info MultiplayerManager.cpp:1143: networkTick(1936) mapTick(14608811) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  36.167 Info MultiplayerManager.cpp:996: networkTick(1936) mapTick(14608811) changing state from(InGame) to(InGameAligning)
  36.167 Info MultiplayerManager.cpp:1818: networkTick(1936) mapTick(14608811) starting mapAlign
  36.270 Info MultiplayerManager.cpp:1143: networkTick(1942) mapTick(14608811) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  36.270 Info MultiplayerManager.cpp:1752: networkTick(1942) mapTick(14608811) sending mapAlignAction
  36.372 Info MultiplayerManager.cpp:1390: networkTick(1948) mapTick(14608811) received MapAlignAction from peer(0), mapAlignTick(14608812) appliedTickClosuresCount(0)
  36.372 Info MultiplayerManager.cpp:1834: networkTick(1949) mapTick(14608811) mapAlign finished targetTick(14608812) updating map and running the tasks ...
  36.372 Info MultiplayerManager.cpp:1706: networkTick(1949) mapTick(14608811) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(14608812))
((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
  36.377 Info MultiplayerManager.cpp:1853: maptick(14608812) crc before applying all ticks: -1506137868
  36.377 Info NetworkInputHandler.cpp:670: applyAllTickClosures: expectedMapTick(14608812) lastTickApplied(14608803) referenceMapTick(14608812) networkTick(1949)
  36.377 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(14608804) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  36.377 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(14608805) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  36.377 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(14608806) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  36.377 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(14608807) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  36.377 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(14608808) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  36.377 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(14608809) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  36.377 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(14608810) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  36.377 Info MultiplayerManager.cpp:1861: maptick(14608812) crc after applying all ticks: -1506137868
  36.377 Info MultiplayerManager.cpp:996: networkTick(1949) mapTick(14608812) changing state from(InGameAligning) to(InGameAligned)
  36.378 Info MultiplayerManager.cpp:996: networkTick(1949) mapTick(14608812) changing state from(InGameAligned) to(InGameSavingMap)
  36.489 Info MultiplayerManager.cpp:1143: networkTick(1955) mapTick(14608812) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  36.489 Info MultiplayerManager.cpp:1143: networkTick(1955) mapTick(14608812) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  42.317 Info MultiplayerManager.cpp:996: networkTick(2306) mapTick(14608812) changing state from(InGameSavingMap) to(InGameSendingMap)
  42.410 Info MultiplayerManager.cpp:1260: MapTick(14608812) Serving map(/opt/factorio/temp/mp-download.zip) for peer(1) size(28937519) crc(-215099015)
  42.433 Info MultiplayerManager.cpp:1143: networkTick(2312) mapTick(14608812) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  42.533 Info MultiplayerManager.cpp:1143: networkTick(2318) mapTick(14608812) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  51.567 Info MultiplayerManager.cpp:1143: networkTick(2852) mapTick(14608812) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  51.567 Canceling serving for peer 1
  51.567 Info MultiplayerManager.cpp:996: networkTick(2852) mapTick(14608812) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
  51.667 Info MultiplayerManager.cpp:1143: networkTick(2858) mapTick(14608812) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  56.733 Info MultiplayerManager.cpp:1143: networkTick(3162) mapTick(14608812) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  56.734 Info MultiplayerManager.cpp:1342: networkTick(3162) mapTick(14608812) stopping mapAlign
  56.734 Info MultiplayerManager.cpp:996: networkTick(3162) mapTick(14608812) changing state from(InGameWaitingForOthers) to(InGame)
  56.734 Info MultiplayerManager.cpp:1706: networkTick(3162) mapTick(14608812) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
  56.833 Info MultiplayerManager.cpp:1143: networkTick(3168) mapTick(14608818) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  56.834 Info MultiplayerManager.cpp:1143: networkTick(3168) mapTick(14608818) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  56.871 Info NetworkInputHandler.cpp:608: assigning playerIndex(0) to peer(1)
  56.871 Info GameActionHandler.cpp:2704: MapTick(14608821) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect)
 357.601 Error CrashHandler.cpp:184: Received SIGSEGV
sh: 1: addr2line: not found
 357.623 Warning Logger.cpp:356: Couldn't symbolize stacktrace: (resolving symbol failed: fread)

Factorio crashed. Generating symbolized stacktrace, please wait ...
sh: 1: addr2line: not found
 357.630 Warning Logger.cpp:356: Couldn't symbolize stacktrace: (resolving symbol failed: fread)

#0  0x4fcaeb
#1  0x4fcd64
#2  0x7ffac3729cb0
#3  0x578490
#4  0xb1ca9f
#5  0xbed7cb
#6  0xbef5cc
#7  0xbfe3a8
#8  0xc1c3f0
#9  0xc8b8d3
#10 0x7ffac3714f45
#11 0x406379
 357.630 Error CrashHandler.cpp:85: Map tick at moment of crash: 14623057
 357.630 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
daniel34
Global Moderator
Global Moderator
Posts: 2761
Joined: Thu Dec 25, 2014 7:30 am
Contact:

Re: Server crash

Post by daniel34 »

0.13.10 has a bug which crashes the server when crafting, fixed for 0.13.11: viewtopic.php?f=30&t=29614
quick links: log file | graphical issues | wiki
noxton
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sat Jul 23, 2016 1:35 am
Contact:

Re: Server crash [Resolved]

Post by noxton »

Thanks, I didn't want to post it in the bug forum in case it was user error.
Post Reply

Return to “Technical Help”