Classic transport belt Pulse sensor and memory counter:
if next entity transport belt - work Ok
if next entity inserter - counter create double value
Double Pulse counter (Bug?)
Double Pulse counter (Bug?)
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- Double counter.png (228.09 KiB) Viewed 1138 times
Re: Double Pulse counter (Bug?)
Yes, this is a bug.
But you've posted it in a wrong forum section (correct is "Board index ‹ Support ‹ Bug Reports").
But you've posted it in a wrong forum section (correct is "Board index ‹ Support ‹ Bug Reports").