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function On_Load()
game.map_settings.enemy_evolution.time_factor = 0
end
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/c game.create_force('force 1')
/c game.create_force('force 2')
/c game.create_force('force 3')
/c game.create_force('force 4')
/c game.forces['force 1'].set_cease_fire('force 2', true)
/c game.forces['force 1'].set_cease_fire('force 3', true)
/c game.forces['force 1'].set_cease_fire('force 4', true)
/c game.forces['force 2'].set_cease_fire('force 1', true)
/c game.forces['force 2'].set_cease_fire('force 3', true)
/c game.forces['force 2'].set_cease_fire('force 4', true)
/c game.forces['force 3'].set_cease_fire('force 1', true)
/c game.forces['force 3'].set_cease_fire('force 2', true)
/c game.forces['force 3'].set_cease_fire('force 4', true)
/c game.forces['force 4'].set_cease_fire('force 1', true)
/c game.forces['force 4'].set_cease_fire('force 2', true)
/c game.forces['force 4'].set_cease_fire('force 3', true)
/c game.get_player('Kane').force = game.forces['force 1']
/c game.get_player('Togy').force = game.forces['force 2']
/c game.get_player('BennerKaj').force = game.forces['force 3']
/c game.get_player('Sgt').force = game.forces['force 4']
I also tried the evolution stuff via data without luck:
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data.raw["map-settings"]["map-settings"]["enemy_evolution"].time_factor = 0