[Rseding91] [0.13.8] Game crash while using Waterfill mod

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Semaphor
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[Rseding91] [0.13.8] Game crash while using Waterfill mod

Post by Semaphor »

Factorio crashed when laying down a continuous strip (by making swirls with the mouse) of the Waterfill tile.

Crash in log file:

Code: Select all

Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vechcs\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vechcs\src\util\logger.cpp (328): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vechcs\src\util\logger.cpp (382): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vechcs\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vechcs\src\util\crashhandler.cpp (129): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077A2B990)
0000000077A2B990 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077B3A0B8)
0000000077B3A0B8 (ntdll): (filename not available): EtwEventSetInformation
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077AC8008)
0000000077AC8008 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077AD905D)
0000000077AD905D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077AC8C0F)
0000000077AC8C0F (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077AFD948)
0000000077AFD948 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vechcs\src\gameactionhandler.cpp (644): GameActionHandler::buildTerrain
c:\cygwin64\tmp\factorio-vechcs\src\gameactionhandler.cpp (287): GameActionHandler::actionPerformed
c:\cygwin64\tmp\factorio-vechcs\src\input\inputhandler.cpp (44): InputHandler::flushActions
c:\cygwin64\tmp\factorio-vechcs\src\gameactionhandler.cpp (327): GameActionHandler::update
c:\cygwin64\tmp\factorio-vechcs\src\mainloop.cpp (326): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-vechcs\src\mainloop.cpp (473): MainLoop::updateLoop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\functional (214): std::_Func_impl<std::_Binder<std::_Unforced,void (__cdecl&)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool,enum MainLoop::HeavyMode),ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool & __ptr64,enum MainLoop::HeavyMode & __ptr64>,std::allocator<int>,void>::_Do_call
c:\cygwin64\tmp\factorio-vechcs\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000013FE28BD3)
000000013FE28BD3 (Factorio): (filename not available): boost::thread::start_thread_noexcept
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000779A5A4D)
00000000779A5A4D (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077ADB831)
0000000077ADB831 (ntdll): (filename not available): RtlUserThreadStart
1467.626 Error CrashHandler.cpp:85: Map tick at moment of crash: 1567523
1467.626 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Saved game, mods, and log available in this zip: http://s000.tinyupload.com/?file_id=278 ... 2301060557
Rseding91
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Re: [Rseding91] [0.13.8] Game crash while using Waterfill mod

Post by Rseding91 »

Fixed for 0.13.9.
If you want to get ahold of me I'm almost always on Discord.
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