I say sometimes, since on certain games it happens and on others not. Sometimes it just works...
It does not rotate.
This is the current code:
Code: Select all
-- COKERY
{
type = "assembling-machine",
name = "bi-cokery",
icon = "__Bio_Industries__/graphics/icons/cokery.png",
flags = {"placeable-neutral","placeable-player", "player-creation"},
order = "a[cokery]",
minable = {hardness = 0.2, mining_time = 0.5, result = "bi-cokery"},
max_health = 200,
corpse = "medium-remnants",
resistances = {{type = "fire", percent = 70}},
collision_box = {{-1.2, -2.2}, {1.2, 2.2}},
selection_box = {{-1.5, -2.5}, {1.5, 2.5}},
module_specification =
{
module_slots = 2
},
allowed_effects = {"consumption", "speed", "pollution"},
animation =
{
north =
{
filename = "__Bio_Industries__/graphics/entities/cokery/cokery-idle.png",
width = 100,
height = 160,
frame_count = 1,
line_length = 1,
shift = {0, 0}
},
south =
{
filename = "__Bio_Industries__/graphics/entities/cokery/cokery-idle.png",
width = 100,
height = 160,
frame_count = 1,
line_length = 1,
shift = {0, 0}
},
west =
{
filename = "__Bio_Industries__/graphics/entities/cokery/cokery-idle.png",
width = 100,
height = 160,
frame_count = 1,
line_length = 1,
shift = {0, 0}
},
east =
{
filename = "__Bio_Industries__/graphics/entities/cokery/cokery-idle.png",
width = 100,
height = 160,
frame_count = 1,
line_length = 1,
shift = {0, 0}
}
},
working_visualisations =
{
{
north_position = { 0.0, 0.0},
south_position = { 0.0, 0.0},
west_position = { 0.0, 0.0},
east_position = { 0.0, 0.0},
animation =
{
filename = "__Bio_Industries__/graphics/entities/cokery/cokery-anim.png",
frame_count = 28,
line_length = 14,
width = 100,
height = 160,
scale = 1.0,
shift = {0, 0},
animation_speed = 0.1
}
}
},
crafting_categories = {"biofarm-mod-smelting"},
energy_source =
{
type = "electric",
input_priority = "secondary",
usage_priority = "secondary-input",
emissions = 6 / 3
},
energy_usage = "6W",
crafting_speed = 2,
ingredient_count = 1
},

Thanks.