Code: Select all
/c local pforces = {}; for _, player in pairs(game.players) do local fname = "player_" .. player.name; local force = game.forces[fname] or game.create_force(fname); player.force = force; for _, pforce in pairs(pforces) do pforce.set_cease_fire(force.name, false); force.set_cease_fire(pforce.name, false) end; pforces[#pforces+1] = force end