So I was playing around with lamps and circuit connections for them and I noticed the following:
* all lamps in question are connected to the circuit network and are set to be enabled on 'anything > 0'
* lamps that accept colors as inputs give off much less light than the 'normal' ones but of course show the color provided
(which I assume might be okay, because this is kind of an extra mode they are running in)
* lamps that do NOT accept colors give off the 'normal' amount of light (this is also expected behaviour)
but:
* lamps that accept colors (remember: 'anything > 0') and get a random (for example 'copper') signal also give off
the small amount of light I would expect from a white-colored one - and this I assume is a bug
Bottom row, just normal lights. Top row, 'anything > 0', 'use colors' and the signal is 'lamp = 1' (not-a-color > 0).
http://imgur.com/QGfbvoI
Lamps have different brightness when circuit controlled
Lamps have different brightness when circuit controlled
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Last edited by Yes-Man on Thu Jul 07, 2016 9:45 pm, edited 1 time in total.
Re: Lamp controlled by network gives wrong amount of light.
Please upload the save-file.
Re: Lamp controlled by network gives wrong amount of light.
This is intended behavior.
Colored lamps emit light in a small radius, so it looks better. This includes the default white color.
It is assumed that if you select "use colors", you will use that lamp more as an indicator rather than lighting up your base.
If you need both you can put 2 lamps with different settings next to eachother.
So unless there is a good gameplay situation where the other behavior would be useful, it will stay this way.
Colored lamps emit light in a small radius, so it looks better. This includes the default white color.
It is assumed that if you select "use colors", you will use that lamp more as an indicator rather than lighting up your base.
If you need both you can put 2 lamps with different settings next to eachother.
So unless there is a good gameplay situation where the other behavior would be useful, it will stay this way.
Re: Lamp controlled by network gives wrong amount of light.
I agree on the 'indicator' use case. But only in so far that as long as I select 'use colors' and there really is a color to be displayed.Twinsen wrote:...It is assumed that if you select "use colors", you will use that lamp more as an indicator rather than lighting up your base.
If you need both you can put 2 lamps with different settings next to eachother.
So unless there is a good gameplay situation where the other behavior would be useful, it will stay this way.
Besides that I just want to enable/disable the lamp as usual.
And yes, there is a gameplay situation in particular that I wanted to make use of. The idea was to use the lamps (which are close to
everywhere in each base) as lighting and, in case of power problems, as indicators as well.
TL;DR: A 'use colors' lamp without color should behave like a normal lamp, not like a white-colored one!