Cash while removing power switch

Things that has been reported already before.
ablloa
Manual Inserter
Manual Inserter
Posts: 1
Joined: Thu Jul 07, 2016 6:33 pm
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Cash while removing power switch

Post by ablloa »

screen shot of crash
screen shot of crash
Screen Shot 2016-07-07 at 11.39.31 PM.png (3.53 MiB) Viewed 683 times
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cash log here

0.001 2015-01-01 05:03:49; Factorio 0.13.2 (Build 22949, mac, steam)
0.001 Operating system: Mac OS X 10.11.5
0.001 Program arguments: "/Users/user/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app"
0.001 Read data path: /Users/user/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
0.001 Write data path: /Users/user/Library/Application Support/factorio
0.001 Binaries path: /Users/user/Library/Application Support/Steam/steamapps/common
0.085 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255] [DXT: false]
0.087 Available display adapters: 1
0.087 [0]: resolution 1440x900px at [0,0]
0.087 Create display on adapter 0. Size 1280x720 at position [70, 72].
1.676 Initialised OpenGL:[0] NVIDIA GeForce GT 650M OpenGL Engine; driver: 2.1 NVIDIA-10.10.10 310.42.25f01
5.097 Loading mod core 0.0.0 (data.lua)
5.111 Loading mod base 0.13.2 (data.lua)
5.423 Checksum for core: 1399339455
5.423 Checksum for mod base: 234403436
6.680 Initial atlas bitmap size is 16384
6.687 Created atlas bitmap 16384x6365
6.687 Created atlas bitmap 4096x968
24.649 Sprites loaded
24.649 Convert atlas 4096x968 to: trilinear-filtering
24.696 Loading sounds...
26.720 Custom inputs active: 0
26.782 Factorio initialised
4480.126 The scenario does not contain control.lua. Loading freeplay scripts.
4480.416 Info Scenario.cpp:129: Map version 0.13.2-1
4481.111 Checksum for script /Users/user/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
15077.707 The scenario does not contain control.lua. Loading freeplay scripts.
15078.033 Info Scenario.cpp:129: Map version 0.13.2-1
15078.751 Checksum for script /Users/user/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
15184.396 The scenario does not contain control.lua. Loading freeplay scripts.
15184.702 Info Scenario.cpp:129: Map version 0.13.2-1
15185.444 Checksum for script /Users/user/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
15897.182 Loading map /Users/user/Library/Application Support/factorio/saves/_autosave3.zip
15897.302 Info Scenario.cpp:129: Map version 0.13.2-1
15897.963 Checksum for script /Users/user/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
26381.903 The scenario does not contain control.lua. Loading freeplay scripts.
26382.236 Info Scenario.cpp:129: Map version 0.13.2-1
26383.006 Checksum for script /Users/user/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
27383.125 Loading map /Users/user/Library/Application Support/factorio/saves/_autosave2.zip
27383.275 Info Scenario.cpp:129: Map version 0.13.2-1
27384.189 Checksum for script /Users/user/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
47545.983 Loading map /Users/user/Library/Application Support/factorio/saves/_autosave2.zip
47546.388 Info Scenario.cpp:129: Map version 0.13.2-1
47550.059 Checksum for script /Users/user/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x1005a2412 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:382)
#1 0x1001513e7 in ElectricPole::disconnectPowerSwitch(PowerSwitch*, unsigned char) (in factorio) (ElectricPole.cpp:862)
#2 0x1001bc98b in PowerSwitch::onDestroy() (in factorio) (PowerSwitch.cpp:201)
#3 0x10013ba11 in Entity::mine(Entity*, MiningCollector&, ForceData*) (in factorio) (Entity.cpp:601)
#4 0x10012628c in ManualStorage::handleMinedEntity(Entity*, bool) (in factorio) (ManualStorage.cpp:158)
#5 0x1000a686d in ManualMiner::performMining(unsigned int) (in factorio) (ManualMiner.cpp:134)
#6 0x1001144b4 in Character::update() (in factorio) (Character.cpp:437)
#7 0x100575fa3 in Chunk::update(unsigned int, Surface&) (in factorio) (list_node.hpp:62)
#8 0x100440550 in Surface::update() (in factorio) (Surface.cpp:913)
#9 0x10024925d in Map::update() (in factorio) (Map.cpp:1093)
#10 0x100248ce1 in Game::update() (in factorio) (Game.cpp:141)
#11 0x100420ddc in Scenario::update() (in factorio) (lock_types.hpp:331)
#12 0x100423ead in MainLoop::gameUpdateStep(MultiplayerManager*, Scenario*, AppManager*, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:337)
#13 0x100425063 in MainLoop::updateLoop(ThreadBarrier*, boost::chrono::time_point<boost::chrono::steady_clock, boost::chrono::duration<long long, boost::ratio<1l, 1000000000l> > >*, boost::chrono::time_point<boost::chrono::steady_clock, boost::chrono::duration<long long, boost::ratio<1l, 1000000000l> > >*, bool*, bool, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:472)
#14 0x1005a9b7a in Thread::loop() (in factorio) (Thread.cpp:34)
#15 0x100b25586 in boost::(anonymous namespace)::thread_proxy(void*) (in factorio) + 54
#16 0x7fff9316699d in 0x7fff9316699d
#17 0x7fff9316691a in 0x7fff9316691a
#18 0x7fff93164351 in 0x7fff93164351
68061.277 Error ElectricPole.cpp:862: Trying to remove non-existent power switch.
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x1005a2412 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:382)
#1 0x10059b289 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:85)
#2 0x10059b21e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:188)
#3 0x7fff9a58652a in 0x7fff9a58652a
#4 0x10102062f in 0x000000010102062f (in factorio)
#5 0x7fff9b9a36e7 in 0x7fff9b9a36e7
#6 0x100151485 in ElectricPole::disconnectPowerSwitch(PowerSwitch*, unsigned char) (in factorio) (ElectricPole.cpp:862)
#7 0x1001bc98b in PowerSwitch::onDestroy() (in factorio) (PowerSwitch.cpp:201)
#8 0x10013ba11 in Entity::mine(Entity*, MiningCollector&, ForceData*) (in factorio) (Entity.cpp:601)
#9 0x10012628c in ManualStorage::handleMinedEntity(Entity*, bool) (in factorio) (ManualStorage.cpp:158)
#10 0x1000a686d in ManualMiner::performMining(unsigned int) (in factorio) (ManualMiner.cpp:134)
#11 0x1001144b4 in Character::update() (in factorio) (Character.cpp:437)
#12 0x100575fa3 in Chunk::update(unsigned int, Surface&) (in factorio) (list_node.hpp:62)
#13 0x100440550 in Surface::update() (in factorio) (Surface.cpp:913)
#14 0x10024925d in Map::update() (in factorio) (Map.cpp:1093)
#15 0x100248ce1 in Game::update() (in factorio) (Game.cpp:141)
#16 0x100420ddc in Scenario::update() (in factorio) (lock_types.hpp:331)
#17 0x100423ead in MainLoop::gameUpdateStep(MultiplayerManager*, Scenario*, AppManager*, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:337)
#18 0x100425063 in MainLoop::updateLoop(ThreadBarrier*, boost::chrono::time_point<boost::chrono::steady_clock, boost::chrono::duration<long long, boost::ratio<1l, 1000000000l> > >*, boost::chrono::time_point<boost::chrono::steady_clock, boost::chrono::duration<long long, boost::ratio<1l, 1000000000l> > >*, bool*, bool, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:472)
#19 0x1005a9b7a in Thread::loop() (in factorio) (Thread.cpp:34)
#20 0x100b25586 in boost::(anonymous namespace)::thread_proxy(void*) (in factorio) + 54
#21 0x7fff9316699d in 0x7fff9316699d
#22 0x7fff9316691a in 0x7fff9316691a
#23 0x7fff93164351 in 0x7fff93164351
68063.646 Error CrashHandler.cpp:85: Map tick at moment of crash: 2094494
68063.647 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Loewchen
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Posts: 10260
Joined: Wed Jan 07, 2015 5:53 pm
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Re: Cash while removing power switch

Post by Loewchen »

Update the game.
Duplicate of: viewtopic.php?f=11&t=27648 and others.
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