[0.13.4] indefinite desync loop

Bugs that are actually features.
Regallion
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[0.13.4] indefinite desync loop

Post by Regallion »

Save https://drive.google.com/open?id=0B5731 ... FRiTzV2U1E
Log https://drive.google.com/open?id=0B5731 ... DBaN212SEU
Mods https://drive.google.com/open?id=0B5731 ... zduaUhpbTg

I am running this game as a headless server.
Basically, whenever i, or anyone connect, the server immediately goes into a desync loop.
Sometimes it doesn't: then it will desync upon a second person joining.

The server launch command i use is as thus:
/opt/factorio/bin/x64/factorio --start-server-load-latest --latency-ms 250 --autosave-interval 5 --autosave-slots 10 --no-log-rotation --no-auto-pause --server-setting /opt/factorio/data/server-settings.json
Rseding91
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Re: [0.13.4] indefinite desync loop

Post by Rseding91 »

Do you have any inserters inserting into splitters directly? If so, I fixed that for 0.13.6 probably later this week.
If you want to get ahold of me I'm almost always on Discord.
Regallion
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Re: [0.13.4] indefinite desync loop

Post by Regallion »

Once 13.6 is out, i will boot it up and check to see if it would be fixed. We did have such inserters around.
Numinar
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Re: [0.13.4] indefinite desync loop

Post by Numinar »

Hi! Whatever it was has been resolved, whether by the 13.5 update or something server side. Thanks and sorry if it wasn't a useful report.
Regallion
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Re: [0.13.4] indefinite desync loop

Post by Regallion »

Well the desync didn't go away in 13.6 but we did find the cause of it (wind powerplants from KS_power), so consider this resolved anyway.
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