I would like to post the update on forums but not before I make it not to add stuff to players when they are playing scenarios. In other words, I need to find if the game is in freeplay mode or not.
In 0.12 it used this code to detect it:
Code: Select all
if remote.interfaces.freeplay then
....
Running
Code: Select all
/c game.player.print(serpent.block(remote.interfaces))
Does anyone know how to detect the freeplay in 0.13?