Vanilla 0.13 Client (Windows) and Vanilla 0.13 Headless (Linux obviously) installed.
Created game on windows, saved, uploaded save file.
Started server with the new --start-server-load-latest parameter. Server starts, but crashes once first client connects.
Permissions are all well set.
Here the log file:
Code: Select all
0.000 2016-06-27 22:27:14; Factorio 0.13.0 (Build 22782, linux64, headless)
0.000 Operating system: Linux
0.000 Not rotating logs.
0.000 Program arguments: "/etc/factorio/bin/x64/factorio" "--start-server-load-latest" "--latency-ms" "100" "--autosave-slots" "3" "--autosave-interval" "15" "--port" "12345"
0.000 Read data path: /etc/factorio/data
0.000 Write data path: /etc/factorio
0.000 Binaries path: /etc/factorio/bin
0.011 Running in headless mode
0.013 Loading mod core 0.0.0 (data.lua)
0.017 Loading mod base 0.13.0 (data.lua)
0.119 Checksum for core: 1399339455
0.120 Checksum for mod base: 2039900801
0.520 Custom inputs active: 0
0.521 Factorio initialised
0.522 Info Router.cpp:563: Router peerID(65535) shutting down.
0.522 Info Router.cpp:594: Router state -> Disconnected
0.524 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
0.524 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
0.524 Loading map /etc/factorio/saves/Megabase.zip
0.549 Info Scenario.cpp:129: Map version 0.13.0-93
0.632 Checksum for script /etc/factorio/temp/currently-playing/control.lua: 900459546
0.645 Info PosixUDPSocket.cpp:50: Opening socket at port 12345
0.645 Info Router.cpp:594: Router state -> Connected
0.645 Info Synchronizer.cpp:56: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
0.645 Hosting game at port 12345, peerID 0, session magic 1731
0.645 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(28) changing state from(CreatingGame) to(InGame)
0.645 Info NetworkInputHandler.cpp:45: mapTick(28) networkTick(0) initialized NetworkInputHandler local peer(0).
0.763 Info MultiplayerManager.cpp:1530: Received peer info for peer(0) username(<server>).
0.763 Info MultiplayerManager.cpp:1146: networkTick(6) mapTick(28) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
0.763 Info MultiplayerManager.cpp:1146: networkTick(6) mapTick(28) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
29.445 Connection request(type(ConnectionRequest) applicationVersion(0.13.0 (Build 22782, linux64, headless)) activeMods((base 0.13.0) ) hasPassword(no) connectionRequestID(65067)) from(188.174.191.241:50092)
29.445 Info Router.cpp:676: NetworkTick(1727) replying to connectionRequest for address(188.174.191.241:50092).
29.545 Info Router.cpp:898: networkTick(1733) adding peer(1) address(188.174.191.241:50092) sending connectionAccept(true)
29.545 Info Router.cpp:710: networkTick(1733) sending connectionAccept to address(188.174.191.241:50092) connectionRequestID(65067) newPeerID(1)
29.545 Info Synchronizer.cpp:522: networkTick(1733) adding peer(1) success(true).
29.712 Info MultiplayerManager.cpp:1530: Received peer info for peer(0) username(<server>).
29.712 Info MultiplayerManager.cpp:1146: networkTick(1739) mapTick(38) received stateChanged peerID(0) oldState(InGame) newState(InGame)
29.712 Info MultiplayerManager.cpp:1530: Received peer info for peer(1) username(Killkrog).
29.712 Info MultiplayerManager.cpp:1146: networkTick(1739) mapTick(38) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
29.712 Info NetworkInputHandler.cpp:524: expectedMapTick(38) adding peer(1).
29.712 Info MultiplayerManager.cpp:1530: Received peer info for peer(1) username(Killkrog).
29.712 Info MultiplayerManager.cpp:1146: networkTick(1739) mapTick(38) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
29.712 Info MultiplayerManager.cpp:1146: networkTick(1739) mapTick(38) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
29.928 Info MultiplayerManager.cpp:1146: networkTick(1752) mapTick(39) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
29.928 Info MultiplayerManager.cpp:999: networkTick(1752) mapTick(39) changing state from(InGame) to(InGameAligning)
29.929 Info MultiplayerManager.cpp:1821: networkTick(1752) mapTick(39) starting mapAlign
30.028 Info MultiplayerManager.cpp:1146: networkTick(1758) mapTick(39) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
30.028 Info MultiplayerManager.cpp:1755: networkTick(1758) mapTick(39) sending mapAlignAction
30.128 Info MultiplayerManager.cpp:1393: networkTick(1764) mapTick(39) received MapAlignAction from peer(0), mapAlignTick(40) appliedTickClosuresCount(0)
30.128 Info MultiplayerManager.cpp:1837: networkTick(1765) mapTick(39) mapAlign finished targetTick(40) updating map and running the tasks ...
30.129 Info MultiplayerManager.cpp:1709: networkTick(1765) mapTick(39) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(40))
((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
30.130 Info MultiplayerManager.cpp:1856: maptick(40) crc before applying all ticks: -972143329
30.130 Info NetworkInputHandler.cpp:670: applyAllTickClosures: expectedMapTick(40) lastTickApplied(31) referenceMapTick(40) networkTick(1765)
30.130 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(32) inputActions((CheckCRCHeuristic) ) ) for peer(0)
30.130 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(33) inputActions((CheckCRCHeuristic) ) ) for peer(0)
30.130 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(34) inputActions((CheckCRCHeuristic) ) ) for peer(0)
30.130 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(35) inputActions((CheckCRCHeuristic) ) ) for peer(0)
30.130 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(36) inputActions((CheckCRCHeuristic) ) ) for peer(0)
30.130 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(37) inputActions((CheckCRCHeuristic) ) ) for peer(0)
30.130 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(38) inputActions((CheckCRCHeuristic) ) ) for peer(0)
30.130 Info MultiplayerManager.cpp:1864: maptick(40) crc after applying all ticks: -972143329
30.131 Info MultiplayerManager.cpp:999: networkTick(1765) mapTick(40) changing state from(InGameAligning) to(InGameAligned)
30.131 Info MultiplayerManager.cpp:999: networkTick(1765) mapTick(40) changing state from(InGameAligned) to(InGameSavingMap)
30.145 Error MultiplayerManager.cpp:129: MultiplayerManager failed: multiplayer.cannot-save-map("locale::facet::_S_create_c_locale name not valid")
30.145 Info MultiplayerManager.cpp:999: networkTick(1766) mapTick(40) changing state from(InGameSavingMap) to(Failed)
33.663 Received SIGINT, shutting down
33.663 Info MainLoop.cpp:698: Saving map as /etc/factorio/saves/Megabase.zip
33.664 Error Util.cpp:57: locale::facet::_S_create_c_locale name not valid
33.664 Warning NetworkInputHandler.cpp:765: mapTick(40) networkTick(1766) disconnecting from player but already disconnected.
33.713 Error GlobalContext.cpp:1023: Couldn't save config: locale::facet::_S_create_c_locale name not valid
33.713 Info MultiplayerManager.cpp:180: NetworkTick(1766) quitting multiplayer connection.
33.713 Info MultiplayerManager.cpp:999: networkTick(1766) mapTick(-1) changing state from(Failed) to(Disconnected)
Factorio crashed. Generating symbolized stacktrace, please wait ...
33.719 Warning Logger.cpp:356: Couldn't symbolize stacktrace: (resolving symbol failed: fread)
#0 0x90352d
#1 0x805a7b
#2 0x805cf4
#3 0x7f6573a654e0
#4 0x7f6573a65458
#5 0x7f6573a668da
#6 0xf473bd
#7 0xf3bb66
#8 0xf9e719
#9 0xf3cd35
#10 0x7f6573de5d5b
#11 0x7f6573de61b8
#12 0x4ca709
#13 0x8d5ec4
#14 0xb7a86c
#15 0xc79f8a
#16 0x7f6573a525f0
#17 0x406329
33.722 Warning Logger.cpp:356: Couldn't symbolize stacktrace: (resolving symbol failed: fread)
33.722 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.