[0.13.0] Savegame Upgrade: Flamethrower turret missing

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phoenix
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[0.13.0] Savegame Upgrade: Flamethrower turret missing

Post by phoenix »

Hi,

I just loaded a savegame from version .12, where I already had researched "Flamethrower". With .13 that should unlock both the handheld and the turret flamethrower. Unfortunately the upgrade process seems to have skipped unlocking said turret retroactively.
Koub
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Re: [0.13.0] Savegame Upgrade: Flamethrower turret missing

Post by Koub »

I don't think it should. I don't remember seeing reverse-discovery of items on upgrades.
You should probably use a console command to "forget" the tech and rediscover it.
Koub - Please consider English is not my native language.
fregate84
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Re: [0.13.0] Savegame Upgrade: Flamethrower turret missing

Post by fregate84 »

can you give the command to 'upgrade' savegame with Flamethrower ?
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Klonan
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Re: [0.13.0] Savegame Upgrade: Flamethrower turret missing

Post by Klonan »

You can use this command:

Code: Select all

/c game.player.force.recipes["flamethrower-turret"].enabled = true
Also thanks for the report :D
phoenix
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Re: [0.13.0] Savegame Upgrade: Flamethrower turret missing

Post by phoenix »

Apart from the described workaround (thanks for that btw.), do you consider the observed behavior to be a bug or not?

In my opinion the upgrade progress is clearly lacking at this point. I would expect the unlock-state of all items to be reevaluated on upgrade. Especially if the tech-tree has been modified.
Admittedly the priority on this is not really high, as only old savegames are affected and there exists a relative easy workaround, but on the other-hand it is a bit annoying especially if one does not know there are items missing.
Also I imagine that the upgrade process itself will be reused in future updates, so that improving it might be well worth the effort spend.
Rseding91
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Re: [0.13.0] Savegame Upgrade: Flamethrower turret missing

Post by Rseding91 »

Fixed for 0.13.1.
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