Twitches but never grabs.
[0.9.1] Inserter fails to grab from express turn
Re: [0.9.1] Inserter fails to grab from express turn
I don't know if it is a bug or feature.
For me it's logical, that the item here are eventually too far away, but who knows? The same problem was with the entrances of the underground belts.
I try to avoid that or use a splitter (shift one right) or pull the left to the right lane.
For me it's logical, that the item here are eventually too far away, but who knows? The same problem was with the entrances of the underground belts.
I try to avoid that or use a splitter (shift one right) or pull the left to the right lane.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: [0.9.1] Inserter fails to grab from express turn
Sorry of double post, but otherwise it may go under.
See also
https://forums.factorio.com/forum/vie ... 449#p19353
https://forums.factorio.com/forum/vie ... 449#p19449
This can be used, to pick up items, if the belt has stopped.
When I think about it, then there are many unknown possibilities with inserters in curves. I remember for example, that I used sometimes a long arm inserter in a curve and it fetches only the outer lane.
The problem with *this* trick is just, that every try of the inserter needs energy. If that could be reduced I don't see it as bug.
See also
https://forums.factorio.com/forum/vie ... 449#p19353
https://forums.factorio.com/forum/vie ... 449#p19449
This can be used, to pick up items, if the belt has stopped.
When I think about it, then there are many unknown possibilities with inserters in curves. I remember for example, that I used sometimes a long arm inserter in a curve and it fetches only the outer lane.
The problem with *this* trick is just, that every try of the inserter needs energy. If that could be reduced I don't see it as bug.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: [0.9.1] Inserter fails to grab from express turn
Yea I dont really see it as a bug, I think its logical that if the transport belt goes too fast the inserter cant pick it.
It would be different if it happened everywhere, not only in curves, because belts would be quite useless in some situations.
It would be different if it happened everywhere, not only in curves, because belts would be quite useless in some situations.
Re: [0.9.1] Inserter fails to grab from express turn
Fast inserter should be able to pick items in his source square no matter where on a belt they are, not to break whenever there is not an ideal weightless belt in a vacuum.
Re: [0.9.1] Inserter fails to grab from express turn
I'm really not sure.
Currently I think so: I try to avoid inserters in curves. They make always problems.
But this behavior could make much sense and is one of those things I like this game so much.
On the other hand it is unawaited behavior. I never came to the idea to use it like that, because I know it makes problems.
Well, this last point can be closed by documentation. But I'm too involved into that, to have an independent opinion...
Currently I think so: I try to avoid inserters in curves. They make always problems.
But this behavior could make much sense and is one of those things I like this game so much.
On the other hand it is unawaited behavior. I never came to the idea to use it like that, because I know it makes problems.
Well, this last point can be closed by documentation. But I'm too involved into that, to have an independent opinion...
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: [0.9.1] Inserter fails to grab from express turn
Ok, we decided to close this as not a bug.
a) It is direct result of the world simulation logic
b) It can be used as mechanics.
a) It is direct result of the world simulation logic
b) It can be used as mechanics.
Re: [0.9.1] Inserter fails to grab from express turn
If i wanted a mechanic so as not to pick up items, i would consider maybe...not placing inserter?
You are just lazy to fix it, admit that
But so am i, to remake all my product outlets 1 tile longer just to be able to pick them up in all cases
You are just lazy to fix it, admit that
But so am i, to remake all my product outlets 1 tile longer just to be able to pick them up in all cases
Re: [0.9.1] Inserter fails to grab from express turn
I've added a note.
https://forums.factorio.com/wiki/inde ... .2Fu-turns
As you see, the list of things, which are not known about inserters is bigger, than the list of things, we know.
https://forums.factorio.com/wiki/inde ... .2Fu-turns
As you see, the list of things, which are not known about inserters is bigger, than the list of things, we know.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: [0.9.1] Inserter fails to grab from express turn
They are mysterious beingsssilk wrote:As you see, the list of things, which are not known about inserters is bigger, than the list of things, we know.
Re: [0.9.1] Inserter fails to grab from express turn
Yes . Belts and inserters hide a field of surprise.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...