
The outputs aren't the same as they should:

Oxyd wrote:You can't seed the generator from Lua. There is one random number generator for each map – used both by the game itself and by Lua's math.random. This generator is seeded when the map is generated – there's an input box on the map generator screen when starting a new game that lets you specify the random seed.Ranakastrasz wrote:Alright. What about the seed? Do I have to initilize it to get different results per game? Do I have to do it on game-load? If i do it on game load, will it sync over all players?
Given that the ores already regenerate randomly (depending on the map seed), why would you need to get the same result when calling it twice?orzelek wrote:It could use the built in one now but you wouldn't be able to regen the ores and get same result since there is no way to seed it.