During my new mod testings, I have a bug that I can reproduce.
Here is the link on the MP map :
https://mega.nz/#!BMEUyJSa!brv-GfX3aPNj ... 9x6-fBAe5w
It's a map with several mods, but you can open it with no mods. The crash is the same weither original mods are installed or not.
Then here is the mod I tried to install to open the map (just a very simple control.lua , that I simplified specially for you

This mod creates a force "guests" during on_configuration_changed (or on_init), and then, during on_player_created, it affects the player to this force (call to init_player).
But infact the call to init_player is done twice when I just load the map for the first time, because the mod AND the player are new and trigger both events.
This mod works fine on new maps and other maps I use, but not on this existing big one that I retrieve from a real multiplayer game for my testing needs...
So it seems that doing this duplicated call to "player.force = global.force_guests" creates the crash.
An idea ? I am quite blocked at the moment because I want these players to test my mod, but it crashes the game for a mysterious reason...

Anyway, thx for the game.
mod and log in attachemenst