
Example situation. 4 wagon iron train has gone through a short service side track and got stuck. This stop is not in train's schedule and I do not see any reason why it did not take straight route.
More signals on the whole will fix much of this but chain signals are the answer(or at least part of it). Unlike the standard signal which allows a train to stop at the next red signal, a chain signal requires the train to clear the next regular signal. This means you can set your signals such that your train MUST clear the intersection or path segment.Hannu wrote:I have a large system with separate factories and complex train network connecting them. Not because it is the most effective way to play Factorio but because I like trains and have tried to make as prototypical train traffic as possible in Factorio. However, there seems to be some path finding errors. Most of my trains are relatively short and I have many short side tracks. They have separate block and train stop. I have understood that trains try to find shortest paths and there are always shorter straight track. However, sometimes longer trains try to go through side tracks and stuck because they are too long and block their route by themselves. It causes severe problems which are annoying and laborious to solve because I have more than 10000 units track in large area. Is there some known solutions to this problem? I do not want to make every small side track long enough for longest ore trains with 2 locomotives and 8 wagons.
Example situation. 4 wagon iron train has gone through a short service side track and got stuck. This stop is not in train's schedule and I do not see any reason why it did not take straight route.