[0.12.33] [Pending] Multiplayer ERROR

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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Zellmer
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[0.12.33] [Pending] Multiplayer ERROR

Post by Zellmer »

Always when I play in multiplayer is the AutoSave an error message.
Here is the Factorio-current.log file:

0.024 2016-05-07 19:19:20; Factorio 0.12.33 (Build 18092, win64, steam)
0.025 Operating system: Windows 10
0.025 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.025 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.025 Write data path: C:/Users/julia/AppData/Roaming/Factorio
0.025 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.222 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
0.224 Available display adapters: 1
0.225 [0]: \\.\DISPLAY1 - AMD Radeon(TM) R5 Graphics {0x05, [0,0], 1600x900, 32bit, 60Hz}
0.225 Create display on adapter 0. Size 1280x720 at position [150, 72].
3.636 Initialised OpenGL:[0] AMD Radeon R7 M360; driver: 4.5.13399 Compatibility Profile Context 15.201.1101.0
3.962 Desktop composition is active.
4.229 Loading mod core 0.0.0 (data.lua)
4.244 Loading mod base 0.12.33 (data.lua)
5.067 Checksum for core: 3711505753
5.067 Checksum for mod base: 2829195351
6.500 Initial atlas bitmap size is 16384
6.511 Created atlas bitmap 16384x5509
751.691 Sprites loaded
751.831 Loading sounds...
757.686 Factorio initialised
1909.271 Info Router.cpp:509: Router peerID(65535) shutting down.
1909.274 Info Router.cpp:536: Router state -> Disconnected
1909.275 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
1909.275 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
1909.275 Loading map C:/Users\julia\AppData\Roaming\Factorio\saves\_autosave3.zip
1909.381 Info Scenario.cpp:124: Map version 0.12.33-0
1909.962 Checksum for script C:/Users/julia/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 393467729
1909.973 Info MultiplayerManager.cpp:282: 00000166BA039570, 0000000000000000
1909.974 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
1909.975 Info Router.cpp:536: Router state -> Connected
1909.975 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(15).
1909.975 Hosting game at port 34197, peerID 0, session magic 1090
1909.975 Info MultiplayerManager.cpp:304: 00000166BA039570, 00000166BA039570
1909.975 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(144001) changing state from(CreatingGame) to(InGame)
1909.975 Info NetworkInputHandler.cpp:45: mapTick(144001) networkTick(0) initialized NetworkInputHandler local peer(0).
1910.222 Info MultiplayerManager.cpp:1433: Received peer info for peer(0) username(Zellmer).
1910.222 Info MultiplayerManager.cpp:1060: networkTick(15) mapTick(144014) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
1910.222 Info MultiplayerManager.cpp:1060: networkTick(15) mapTick(144014) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
1910.290 Info NetworkInputHandler.cpp:745: mapTick(144019) networkTick(20) connecting to player(Zellmer).
1910.291 Info NetworkInputHandler.cpp:599: assigning playerIndex(0) to peer(0)
1910.291 Info GameActionHandler.cpp:1949: MapTick(144019) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
1911.942 Connection request from 25.83.147.48:34197
1911.942 Info Router.cpp:609: NetworkTick(118) replying to connectionRequest for address(25.83.147.48:34197).
1912.192 Info Router.cpp:761: networkTick(133) adding peer(1) address(25.83.147.48:34197) sending connectionAccept(true)
1912.192 Info Router.cpp:632: networkTick(133) sending connectionAccept to address(25.83.147.48:34197) connectionRequestID(64934) newPeerID(1)
1912.193 Info Synchronizer.cpp:500: networkTick(133) adding peer(1) success(true).
1912.626 Info MultiplayerManager.cpp:1433: Received peer info for peer(0) username(Zellmer).
1912.626 Info MultiplayerManager.cpp:1060: networkTick(148) mapTick(144151) received stateChanged peerID(0) oldState(InGame) newState(InGame)
1912.626 Info MultiplayerManager.cpp:1433: Received peer info for peer(1) username(van Wahlberg).
1912.627 Info MultiplayerManager.cpp:1060: networkTick(148) mapTick(144151) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
1912.627 Info NetworkInputHandler.cpp:520: expectedMapTick(144151) adding peer(1).
1912.627 Info MultiplayerManager.cpp:1433: Received peer info for peer(1) username(van Wahlberg).
1912.627 Info MultiplayerManager.cpp:1060: networkTick(148) mapTick(144151) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
1912.627 Info MultiplayerManager.cpp:1060: networkTick(148) mapTick(144151) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
1913.128 Info MultiplayerManager.cpp:1060: networkTick(179) mapTick(144152) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
1913.128 Info MultiplayerManager.cpp:913: networkTick(179) mapTick(144152) changing state from(InGame) to(InGameAligning)
1913.128 Info MultiplayerManager.cpp:1719: networkTick(179) mapTick(144152) starting mapAlign
1913.394 Info MultiplayerManager.cpp:1060: networkTick(194) mapTick(144152) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
1913.394 Info MultiplayerManager.cpp:1653: networkTick(194) mapTick(144152) sending mapAlignAction
1913.631 Info MultiplayerManager.cpp:1307: networkTick(209) mapTick(144152) received MapAlignAction from peer(0), mapAlignTick(144153) appliedTickClosuresCount(0)
1913.631 Info MultiplayerManager.cpp:1735: networkTick(210) mapTick(144152) mapAlign finished targetTick(144153) updating map and running the tasks ...
1913.631 Info MultiplayerManager.cpp:1607: networkTick(210) mapTick(144152) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(144153))
((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
1913.632 Info MultiplayerManager.cpp:1754: maptick(144153) crc before applying all ticks: 714687784
1913.632 Info NetworkInputHandler.cpp:661: applyAllTickClosures: expectedMapTick(144153) lastTickApplied(144135) referenceMapTick(144153) networkTick(210)
1913.632 Info NetworkInputHandler.cpp:685: applyAllTickClosures: applying tickClosure(tick(144137) inputActions((SelectedEntityChanged) ) ) for peer(0)
1913.632 Info MultiplayerManager.cpp:1762: maptick(144153) crc after applying all ticks: 714687784
1913.632 Info MultiplayerManager.cpp:913: networkTick(210) mapTick(144153) changing state from(InGameAligning) to(InGameAligned)
1913.634 Info MultiplayerManager.cpp:913: networkTick(210) mapTick(144153) changing state from(InGameAligned) to(InGameSavingMap)
1913.896 Info MultiplayerManager.cpp:1060: networkTick(225) mapTick(144153) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
1913.896 Info MultiplayerManager.cpp:1060: networkTick(225) mapTick(144153) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
1914.495 Info MultiplayerManager.cpp:913: networkTick(261) mapTick(144153) changing state from(InGameSavingMap) to(InGameSendingMap)
1914.530 Info MultiplayerManager.cpp:1177: MapTick(144153) Serving map(C) for peer(1) size(2326457) crc(819373860)
1914.750 Info MultiplayerManager.cpp:1060: networkTick(276) mapTick(144153) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
1915.001 Info MultiplayerManager.cpp:1060: networkTick(291) mapTick(144153) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
1943.050 Info MultiplayerManager.cpp:1060: networkTick(1881) mapTick(144153) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
1943.051 Canceling serving for peer 1
1943.053 Info MultiplayerManager.cpp:913: networkTick(1881) mapTick(144153) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
1943.298 Info MultiplayerManager.cpp:1060: networkTick(1896) mapTick(144153) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
1944.282 Info MultiplayerManager.cpp:1060: networkTick(1955) mapTick(144153) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
1944.282 Info MultiplayerManager.cpp:1259: networkTick(1955) mapTick(144153) stopping mapAlign
1944.282 Info MultiplayerManager.cpp:913: networkTick(1955) mapTick(144153) changing state from(InGameWaitingForOthers) to(InGame)
1944.282 Info MultiplayerManager.cpp:1607: networkTick(1955) mapTick(144153) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
1944.532 Info MultiplayerManager.cpp:1060: networkTick(1970) mapTick(144168) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
1944.532 Info MultiplayerManager.cpp:1060: networkTick(1970) mapTick(144168) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
1944.566 Info NetworkInputHandler.cpp:599: assigning playerIndex(1) to peer(1)
1944.566 Info GameActionHandler.cpp:1949: MapTick(144171) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-uzl5nu\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-uzl5nu\src\util\logger.cpp (306): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-uzl5nu\src\util\logger.cpp (360): Logger::logStacktrace
c:\cygwin64\tmp\factorio-uzl5nu\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-uzl5nu\src\util\crashhandler.cpp (174): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winxfltr.c (372): _XcptFilter
f:\dd\vctools\crt\crtw32\startup\threadex.c (378): _callthreadstartex$filt$0
f:\dd\vctools\crt\crtw32\misc\amd64\chandler.c (162): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF89E8D9AED)
00007FF89E8D9AED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF89E864FE9)
00007FF89E864FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF89E8D8BFA)
00007FF89E8D8BFA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\gui.cpp (981): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\gui.cpp (993): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\gui.cpp (993): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\gui.cpp (987): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\gui.cpp (993): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\gui.cpp (993): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\gui.cpp (987): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\gui.cpp (993): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\gui.cpp (975): agui::Gui::logic
c:\cygwin64\tmp\factorio-uzl5nu\src\globalcontext.cpp (738): GlobalContext::updateGui
c:\cygwin64\tmp\factorio-uzl5nu\src\mainloop.cpp (144): MainLoop::processAllegroEvent
c:\cygwin64\tmp\factorio-uzl5nu\src\mainloop.cpp (171): MainLoop::processAllegroEvents
c:\cygwin64\tmp\factorio-uzl5nu\src\mainloop.cpp (455): MainLoop::tickStep
c:\cygwin64\tmp\factorio-uzl5nu\src\mainloop.cpp (582): MainLoop::run
c:\cygwin64\tmp\factorio-uzl5nu\src\main.cpp (490): wmain
f:\dd\vctools\crt\crtw32\startup\crt0.c (255): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF89DBF8102)
00007FF89DBF8102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF89E88C5B4)
00007FF89E88C5B4 (ntdll): (filename not available): RtlUserThreadStart
2318.608 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.


This is the factorio-previous.log file:

0.007 2016-05-07 19:09:43; Factorio 0.12.33 (Build 18092, win64, steam)
0.007 Operating system: Windows 10
0.007 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.008 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.008 Write data path: C:/Users/julia/AppData/Roaming/Factorio
0.008 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.072 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
0.118 Available display adapters: 1
0.119 [0]: \\.\DISPLAY1 - AMD Radeon(TM) R5 Graphics {0x05, [0,0], 1600x900, 32bit, 60Hz}
0.119 Create display on adapter 0. Size 1280x720 at position [150, 72].
3.401 Initialised OpenGL:[0] AMD Radeon R7 M360; driver: 4.5.13399 Compatibility Profile Context 15.201.1101.0
3.733 Desktop composition is active.
3.914 Loading mod core 0.0.0 (data.lua)
3.922 Loading mod base 0.12.33 (data.lua)
4.100 Checksum for core: 3711505753
4.100 Checksum for mod base: 2829195351
5.197 Initial atlas bitmap size is 16384
5.206 Created atlas bitmap 16384x5509

factorio-current.log
factorio-current.log
(12.12 KiB) Downloaded 70 times
factorio-previous.log
factorio-current.log
(1.23 KiB) Downloaded 65 times



MFG Zellmer

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Klonan
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Re: Multiplayer ERROR

Post by Klonan »

Thanks for the report,

Do you have any idea of how to reproduce it?
Were you doing anything specific when it crashed?

Zellmer
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Re: [0.12.33] [Pending] Multiplayer ERROR

Post by Zellmer »

So it begins Jada Factorio very long time to start, because the Factorio from a friend is faster. Earlier it started quickly with me.

Then we speielen multiplayer over LogMaln Hamaschi. after 2 min. the game automatically will be saved and if and it crashes. And the game closes and know the log files out of it. In single player the game remains completely hanging, then just goes no further. I play without any mods.

I have the game already repeatedly uninstalled and reinstalled, but no success. I should best mention that I've bought the game on Steam.


Currently I can play so do not play.

I hope that you can fix it, because I am convinced of the game.

mfg Zellmer

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Smarty
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Re: [0.12.33] [Pending] Multiplayer ERROR

Post by Smarty »

could you provide the save file?

Zellmer
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Re: [0.12.33] [Pending] Multiplayer ERROR

Post by Zellmer »

_autosave3.zip
(2.87 MiB) Downloaded 81 times

I hope that the file is if you wanted to have if not dan just write what exactly.


MFG

Zellmer
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Re: [0.12.33] [Pending] Multiplayer ERROR

Post by Zellmer »

you have found a solution?

Rseding91
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Re: [0.12.33] [Pending] Multiplayer ERROR

Post by Rseding91 »

No, without a way to reproduce the issue I have no idea if any changes I make will actually fix the issue.
If you want to get ahold of me I'm almost always on Discord.

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