[Mod 0.12.x] Placement Chest (0.2.0)

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DedlySpyder
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[Mod 0.12.x] Placement Chest (0.2.0)

Post by DedlySpyder » Thu May 05, 2016 1:53 am

I don't really have a desire to continue working on this mod. If someone wants it updated to 0.13 I can do that, but I don't plan to add anything else to this mod (anyone else feel free to pick it up if you want).




Placement Chest

Info:
  • Adds a special chest entity to the game that will automatically place items that it can next to it every second
  • Supports blueprints
  • Comes in normal chest and logistic version

Details:
  • Factorio Version: 0.12.x+ (tested with 0.12.33, should work with any stable 0.12)
  • Released: May 4, 2016
  • Latest Release: May 7, 2016
  • Download: Download (or below)
  • Website: GitHub, FactorioMods
  • License: CC-BY-NC-SA
Long Description
Screenshots
TODO
Version history

All feedback and bug reports are welcome!
Attachments
Placement_Chest_0.1.1.zip
(20.65 KiB) Downloaded 79 times
Last edited by DedlySpyder on Sun Jun 26, 2016 4:04 pm, edited 5 times in total.

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Ralord89
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Re: [Mod 0.12.x] Placement Chest

Post by Ralord89 » Thu May 05, 2016 6:53 am

This sounds quite interesting, but could you provide some pictures/screenshots too?

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DedlySpyder
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Re: [Mod 0.12.x] Placement Chest

Post by DedlySpyder » Thu May 05, 2016 11:56 am

Ralord89 wrote:This sounds quite interesting, but could you provide some pictures/screenshots too?
I included one, but the problem is there really isn't anything to show. The chest is just a slight recolor on the steel chest.

NoriSilverrage
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Re: [Mod 0.12.x] Placement Chest (0.1.1)

Post by NoriSilverrage » Thu May 05, 2016 8:03 pm

Does it respond to circuit conditions?

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DedlySpyder
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Re: [Mod 0.12.x] Placement Chest (0.1.1)

Post by DedlySpyder » Thu May 05, 2016 8:14 pm

NoriSilverrage wrote:Does it respond to circuit conditions?
No, not at the moment.

Lurkily
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Re: [Mod 0.12.x] Placement Chest (0.1.1)

Post by Lurkily » Thu May 05, 2016 9:32 pm

Can you suggest some of the ways you forsee this being used?

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DedlySpyder
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Re: [Mod 0.12.x] Placement Chest (0.1.1)

Post by DedlySpyder » Thu May 05, 2016 10:09 pm

Lurkily wrote:Can you suggest some of the ways you forsee this being used?
At the moment, it is for extremely niche needs. Nothing really in the base game besides bots, cars or trains possibly.

But, I have figured out how to deploy blueprints with the chest, so when I am able to finish the next version update, that has tons of potential.

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DedlySpyder
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Re: [Mod 0.12.x] Placement Chest (0.2.0)

Post by DedlySpyder » Sat May 07, 2016 7:51 pm

0.2.0
  • Added Blueprint Support
  • Added Logistic Placement Chest
  • Changed texture of Placement Chest (and associated icons, including tech)
  • Moved mod recipes to show behind the storage tank, to keep them separate from the vanilla chests.

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Adil
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Re: [Mod 0.12.x] Placement Chest (0.2.0)

Post by Adil » Sun May 08, 2016 8:49 am

Excuse me, but what will be the difference over this one?
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.

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DedlySpyder
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Re: [Mod 0.12.x] Placement Chest (0.2.0)

Post by DedlySpyder » Sun May 08, 2016 12:08 pm

Adil wrote:Excuse me, but what will be the difference over this one?
Different ways of going about it, it seems. I'll admit, I hadn't actually checked for other blueprint deployers :oops: , I had been told that old attempts didn't work well (and was linked to a 0.12.10 mod).

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