Also, when I try to connect to some other servers, what I get is i do connect to it, start downloading the map and after some time (1-2MB downloaded) the game crashes with the message Sendto didn't send all data.
Here's my logfile when i tried to connect to my friend through Evolve:
Code: Select all
0.001 2016-04-24 21:55:15; Factorio 0.12.30 (Build 17998, win32, alpha)
0.001 Operating system: Windows 7 Service Pack 1
0.001 Program arguments: "D:\Factorio\bin\Win32\Factorio.exe"
0.001 Read data path: D:/Factorio/data
0.001 Write data path: D:/Factorio
0.001 Binaries path: D:/Factorio/bin
0.019 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
0.019 Available display adapters: 1
0.019 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4000 {0x05, [0,0], 1600x900, 32bit, 60Hz}
0.019 Create display on adapter 0. Size 1280x720 at position [150, 72].
0.563 Initialised Direct3D:[0] Intel(R) HD Graphics 4000; driver: nvumdshim.dll 10.18.13.5330
0.597 Desktop composition is active.
0.677 Loading mod core 0.0.0 (data.lua)
0.680 Loading mod base 0.12.30 (data.lua)
0.772 Checksum for core: 3711505753
0.772 Checksum for mod base: 2829195351
1.330 Initial atlas bitmap size is 16384
1.334 Created atlas bitmap 16384x5509
11.965 Sprites loaded
12.081 Loading sounds...
14.120 Factorio initialised
21.033 Info Router.cpp:509: Router peerID(65535) shutting down.
21.052 Info Router.cpp:536: Router state -> Disconnected
21.052 Joining game 10.210.18.2:34197 at port 34197
21.052 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
21.057 Info Router.cpp:536: Router state -> Connecting
21.058 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
22.570 Error MultiplayerManager.cpp:110: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
22.570 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
24.755 Info MultiplayerManager.cpp:161: NetworkTick(0) quitting multiplayer connection.
24.755 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
24.755 Info Router.cpp:509: Router peerID(65535) shutting down.
25.058 Info WindowsUDPSocket.cpp:160: Socket closed
25.058 Info Router.cpp:536: Router state -> Disconnected