[outdated] Production tree
[outdated] Production tree
So, I've written a small lua program that takes all the recipe files and builds a production tree out of them (and gets item names from the locale files).
I'm still trying to get graphviz to render it nicely, but it's at least readable now.
http://i.imgur.com/1IPqTCl.png
I'm still trying to get graphviz to render it nicely, but it's at least readable now.
http://i.imgur.com/1IPqTCl.png
Re: Production tree
I never realized wood only has 4 uses (plus fuel).
Re: Production tree
Nice.
You know that: https://forums.factorio.com/wiki/inde ... tsheet.jpg ?
Immibis, anything against to put it also into the wiki?
Some suggestions also:
- I think it makes more sense to have it from the other directtion: For every item a small tree, which completely shows, what's needed to create that single item.
- Would you share the sourcecode how you generated it?
You know that: https://forums.factorio.com/wiki/inde ... tsheet.jpg ?
Immibis, anything against to put it also into the wiki?
Some suggestions also:
- I think it makes more sense to have it from the other directtion: For every item a small tree, which completely shows, what's needed to create that single item.
- Would you share the sourcecode how you generated it?
Cool suggestion: Eatable MOUSE-pointers.
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Re: Production tree
I think it's a bit pointless to put it in the wiki if it doesn't explain anything, but there's no reason not to put it there.
Re: Production tree
A bit like this?ssilk wrote: - I think it makes more sense to have it from the other directtion: For every item a small tree, which completely shows, what's needed to create that single item.
Screenshot
It's something i've been working on.Re: Production tree
I think it is currently better than nothing. Remember, this is alpha. Anything, which helps is ok.immibis wrote:I think it's a bit pointless to put it in the wiki if it doesn't explain anything, but there's no reason not to put it there.
@Rens2Sea: exactly. I think this kind of description is much more useable, because you never look: oh, what can I do with iron, you always look: what do I need (not meet) to make that?
In the end this must be auto generated in the game or on a website, because it must work for mods, too.Its something I've been working on.
Last edited by ssilk on Wed Feb 19, 2014 4:30 pm, edited 1 time in total.
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Re: Production tree
Looks great!Rens2Sea wrote:It's something i've been working on.
Re: Production tree
Yeah, right now they are all made with paint.ssilk wrote:In the end this must be auto generated in the game or on a website, because it must work for mods, too.
Would be nice to make it into a little tool that mod developers can use to create recipe images for their threads.
Re: Production tree
What I wanted to say: Really very, very nice, but don't push too much effort in that, because the next release will come and then much things changes. I would make just a very provisional version.
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Re: Production tree
Ditto. Also, I did not expect to need coal in my production lines until I got to the point of making plastic. I'd have loved to have known about that in advance while planning my primary resource conveyor system.immibis wrote:I never realized wood only has 4 uses (plus fuel).
I did see the cheatsheet in the Friday Facts a while back. I want to make mine more condensed like that.ssilk wrote:You know that: https://forums.factorio.com/wiki/inde ... tsheet.jpg ?
- I think it makes more sense to have it from the other directtion: For every item a small tree, which completely shows, what's needed to create that single item.
- Would you share the sourcecode how you generated it?
I will see about generating an all-items recipe-page like you describe. It will be a little more complicated, but not much.
I will share my source code soon!
This is exactly one of the sorts of views I want to generate automatically!Rens2Sea wrote:A bit like this?ScreenshotIt's something i've been working on.
Changes and mods are why I want to automate this process. I just click a button when 0.9.1 comes out and this whole thing gets re-generated.ssilk wrote:What I wanted to say: Really very, very nice, but don't push too much effort in that, because the next release will come and then much things changes. I would make just a very provisional version.
Re: Production tree
Looks like you are making some good progress on the automated system!
Here's my hand drawn one with the dia source if anyone wants to play with it too:
http://i.imgur.com/qrEpXjb.png
Source factorio-chart.zip
Dia http://dia-installer.de
Here's my hand drawn one with the dia source if anyone wants to play with it too:
http://i.imgur.com/qrEpXjb.png
Source factorio-chart.zip
Dia http://dia-installer.de
Re: Production tree
Your image looks awesome but you should definitely not be distributing the game's assets with your source. Users only need to put factorio.dia in [Installation_Directory]\data\base\graphics and it will load the icons from their installation.Nemoder wrote:Looks like you are making some good progress on the automated system!
Here's my hand drawn one with the dia source if anyone wants to play with it too:
Re: Production tree
I wondered about that but I wasn't sure how well it would work across platforms and I figured it is only the icon files and they are publicly available on the wiki anyway.Your image looks awesome but you should definitely not be distributing the game's assets with your source. Users only need to put factorio.dia in [Installation_Directory]\data\base\graphics and it will load the icons from their installation.