bug description:
when setting the starting area to "none" the map generator creates many and huge enemy bases, not regarding the other parameters
steps to reproduce bug:
- when starting a new game, in map generator for enemy bases select: very rare / very small / very poor
- for starting area select: none
that should not look like it does, right? having huge superbases all around.
for comparison repeat map generation with settings as described above, but for starting area: very small
in that case the algorithm seems to create proper enemy bases.
in case map generator / RNG bugs depend on OS: i run ubuntu 14.04, 64 bit
[0.12.30] - bug - starting area "none" -> huge enemy bases
Re: [0.12.30] - bug - starting area "none" -> huge enemy bases
I can not tell if there is a difference or not. The size and amount of enemy bases seems to be quite high in general for these settings imo, but then, I have not seen vanilla spawning in a long time.
The settings for enemy bases are: very low/very small
The settings for enemy bases are: very low/very small
No starting area
Very small starting area
Greetings LoewchenRe: [0.12.30] - bug - starting area "none" -> huge enemy bases
did you use a mod to see the map beyond the spawn area, or did you run around for quite a long time? i want to post pictures of the maps generated on my system.Loewchen wrote:I can not tell if there is a difference or not. The size and amount of enemy bases seems to be quite high in general for these settings imo, but then, I have not seen vanilla spawning in a long time.
Re: [0.12.30] - bug - starting area "none" -> huge enemy bases
No, I used a console command to generate and reveal an area around the spawn point:Impatient wrote:did you use a mod to see the map beyond the spawn area, or did you run around for quite a long time?
Code: Select all
/c game.local_player.force.chart(game.local_player.surface,{lefttop = {x = -1024, y = -1024}, rightbottom = {x = 1024, y = 1024}})
Keep in mind that it has to create the parts of the map, so don't put the corner points too far out or you will have to wait a long time.
Re: [0.12.30] - bug - starting area "none" -> huge enemy bases
Thanks for the report,
The whole resource generation is being redone for 0.13 so hopefully that will fix this
The whole resource generation is being redone for 0.13 so hopefully that will fix this
Re: [0.12.30] - bug - starting area "none" -> huge enemy bases
This issue (if there ever was one) is fixed, since the option of not having a starting area does no longer exist in 0.14.