Steps to reproduce:
- Load any save (tested both vanilla and modded) where you have several chests
- Activate the debug "show_time_used_percent" option and make a baseline measurement for comparison, paying special attention to the "Electric network" portion
- Either insert a bunch of armor-type items into the chests manually, or use a command like
Code: Select all
/c game.local_player.selected.insert{name="heavy-armor", count = 1000}
- Do this for multiple chests, and check the Electric network time_used_percent again. It should have increased dramatically
Some illustrative screenshots -- note the "Electric network" numbers at bottom left increasing dramatically:
Baseline
Uh oh this is getting bad
Jeez what is going on here
Note that while I still maintained 60 UPS through this particular test, in some of my saved games the Electric network time_used_percent has reached as high as 21, which slowed me down to ~20 UPS and effectively killed performance.