Are there any blueprint events? Is there an event to capture when a player creates a blueprint? If not can we get one?
I'm trying to figure out a way to get blueprints to work nicely with my invisible helper entities. I just want the blueprint to have/reflect the main entity/item of my grouped item sets (items that produce multiple entities).
Blueprint Events (on_marked)
Re: Blueprint Events (on_marked)
Some way to transport a bit of lua data into blueprint would be nice indeed.
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.
I also update mods, some of them even work.
Recently I did a mod tutorial.
Re: Blueprint Events (on_marked)
You can already edit blueprints (and data can be added with constant-combinator), but we need an event to tell you when to edit them.
Re: Blueprint Events (on_marked)
See on_player_setup_blueprint and LuaEntity.tags.
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