Code: Select all
game.settiles({{name="sand",position={-50,-50}}}) -- works fine
game.settiles({name="sand",position={-50,-50}}) -- crash
Code: Select all
game.settiles({{name="sand",position={-50,-50}}}) -- works fine
game.settiles({name="sand",position={-50,-50}}) -- crash
Crashing instead of raising a Lua error is a bug.ficolas wrote:Not a bug.
You can specify more than one table so it sets more than one tiles at the same time.
Its weird but yea.